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26 changes: 23 additions & 3 deletions impeller/fixtures/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,27 @@
import("//flutter/impeller/tools/impeller.gni")
import("//flutter/testing/testing.gni")

impeller_shaders("modern_shader_fixtures") {
name = "modern_fixtures"

# 2.3 adds support for framebuffer fetch in Metal.
metal_version = "2.3"

# Specify that framebuffer fetch is required for all backends. Compilation of
# shaders will be gated on capability checks.
require_framebuffer_fetch = true

# These shaders are not performance critical and malioc analysis of shaders
# that use framebuffer fetch is unsupported anyway.
analyze = false

shaders = [
"sepia.frag",
"sepia.vert",
"swizzle.frag",
]
}

impeller_shaders("shader_fixtures") {
name = "fixtures"

Expand All @@ -14,6 +35,7 @@ impeller_shaders("shader_fixtures") {
# Not analyzing because they are not performance critical, and mipmap uses
# textureLod, which uses an extension that malioc does not support.
analyze = false

shaders = [
"array.frag",
"array.vert",
Expand All @@ -35,12 +57,9 @@ impeller_shaders("shader_fixtures") {
"planet.frag",
"planet.vert",
"sample.comp",
"sepia.frag",
"sepia.vert",
"simple.vert",
"stage1.comp",
"stage2.comp",
"swizzle.frag",
"test_texture.frag",
"test_texture.vert",
"texture.frag",
Expand Down Expand Up @@ -172,6 +191,7 @@ group("fixtures") {

public_deps = [
":file_fixtures",
":modern_shader_fixtures",
":scene_fixtures",
":shader_fixtures",
]
Expand Down
1 change: 1 addition & 0 deletions impeller/playground/BUILD.gn
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,7 @@ impeller_component("playground") {
}

public_deps = [
"../fixtures:modern_shader_fixtures",
"../fixtures:shader_fixtures",
"../renderer",
"../scene/shaders",
Expand Down
4 changes: 4 additions & 0 deletions impeller/playground/backend/gles/playground_impl_gles.cc
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@
#include "impeller/entity/gles/framebuffer_blend_shaders_gles.h"
#include "impeller/entity/gles/modern_shaders_gles.h"
#include "impeller/fixtures/gles/fixtures_shaders_gles.h"
#include "impeller/fixtures/gles/modern_fixtures_shaders_gles.h"
#include "impeller/playground/imgui/gles/imgui_shaders_gles.h"
#include "impeller/renderer/backend/gles/context_gles.h"
#include "impeller/renderer/backend/gles/surface_gles.h"
Expand Down Expand Up @@ -117,6 +118,9 @@ ShaderLibraryMappingsForPlayground() {
std::make_shared<fml::NonOwnedMapping>(
impeller_fixtures_shaders_gles_data,
impeller_fixtures_shaders_gles_length),
std::make_shared<fml::NonOwnedMapping>(
impeller_modern_fixtures_shaders_gles_data,
impeller_modern_fixtures_shaders_gles_length),
std::make_shared<fml::NonOwnedMapping>(
impeller_imgui_shaders_gles_data, impeller_imgui_shaders_gles_length),
std::make_shared<fml::NonOwnedMapping>(
Expand Down
4 changes: 4 additions & 0 deletions impeller/playground/backend/metal/playground_impl_mtl.mm
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@
#include "impeller/entity/mtl/framebuffer_blend_shaders.h"
#include "impeller/entity/mtl/modern_shaders.h"
#include "impeller/fixtures/mtl/fixtures_shaders.h"
#include "impeller/fixtures/mtl/modern_fixtures_shaders.h"
#include "impeller/playground/imgui/mtl/imgui_shaders.h"
#include "impeller/renderer/backend/metal/context_mtl.h"
#include "impeller/renderer/backend/metal/formats_mtl.h"
Expand All @@ -43,6 +44,9 @@
impeller_framebuffer_blend_shaders_length),
std::make_shared<fml::NonOwnedMapping>(
impeller_fixtures_shaders_data, impeller_fixtures_shaders_length),
std::make_shared<fml::NonOwnedMapping>(
impeller_modern_fixtures_shaders_data,
impeller_modern_fixtures_shaders_length),
std::make_shared<fml::NonOwnedMapping>(impeller_imgui_shaders_data,
impeller_imgui_shaders_length),
std::make_shared<fml::NonOwnedMapping>(impeller_scene_shaders_data,
Expand Down
4 changes: 4 additions & 0 deletions impeller/playground/backend/vulkan/playground_impl_vk.cc
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@
#include "impeller/entity/vk/framebuffer_blend_shaders_vk.h"
#include "impeller/entity/vk/modern_shaders_vk.h"
#include "impeller/fixtures/vk/fixtures_shaders_vk.h"
#include "impeller/fixtures/vk/modern_fixtures_shaders_vk.h"
#include "impeller/playground/imgui/vk/imgui_shaders_vk.h"
#include "impeller/renderer/backend/vulkan/context_vk.h"
#include "impeller/renderer/backend/vulkan/formats_vk.h"
Expand All @@ -40,6 +41,9 @@ ShaderLibraryMappingsForPlayground() {
std::make_shared<fml::NonOwnedMapping>(
impeller_fixtures_shaders_vk_data,
impeller_fixtures_shaders_vk_length),
std::make_shared<fml::NonOwnedMapping>(
impeller_modern_fixtures_shaders_vk_data,
impeller_modern_fixtures_shaders_vk_length),
std::make_shared<fml::NonOwnedMapping>(impeller_imgui_shaders_vk_data,
impeller_imgui_shaders_vk_length),
std::make_shared<fml::NonOwnedMapping>(impeller_scene_shaders_vk_data,
Expand Down
14 changes: 0 additions & 14 deletions impeller/renderer/renderer_unittests.cc
Original file line number Diff line number Diff line change
Expand Up @@ -1392,13 +1392,6 @@ std::shared_ptr<Pipeline<PipelineDescriptor>> CreateDefaultPipeline(
}

TEST_P(RendererTest, CanSepiaToneWithSubpasses) {
// The GLES framebuffer fetch implementation currently does not support this.
// TODO(chinmaygarde): revisit after the GLES framebuffer fetch capabilities
// are clarified.
if (GetParam() == PlaygroundBackend::kOpenGLES) {
GTEST_SKIP_("Not supported on GLES.");
}

// Define shader types
using TextureVS = TextureVertexShader;
using TextureFS = TextureFragmentShader;
Expand Down Expand Up @@ -1487,13 +1480,6 @@ TEST_P(RendererTest, CanSepiaToneWithSubpasses) {
}

TEST_P(RendererTest, CanSepiaToneThenSwizzleWithSubpasses) {
// The GLES framebuffer fetch implementation currently does not support this.
// TODO(chinmaygarde): revisit after the GLES framebuffer fetch capabilities
// are clarified.
if (GetParam() == PlaygroundBackend::kOpenGLES) {
GTEST_SKIP_("Not supported on GLES.");
}

// Define shader types
using TextureVS = TextureVertexShader;
using TextureFS = TextureFragmentShader;
Expand Down