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[Impeller] reland: directly encode blit commands for Metal. #52819
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[Impeller] reland: directly encode blit commands for Metal. #52819
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Any easy HAL-level validations we could add to help catch this? |
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LGTM
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I think we could track whether or not there is an active encoders in the cmd buffer , though I'm not sure if Vulkan has the same restriction. |
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…148365) flutter/engine@a1d930a...55c62ff 2024-05-14 [email protected] [Impeller] reland: directly encode blit commands for Metal. (flutter/engine#52819) 2024-05-14 [email protected] Roll Skia from 81ba2eea7b42 to d0d87c26b489 (2 revisions) (flutter/engine#52825) 2024-05-14 [email protected] [docs] Suggest using same Xcode version as bots (flutter/engine#52821) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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Fixes bad interaction with render pass clear patch, which potentially created an active blit and render pass encoder at the same time. Make sure that we start/finish the render pass before we start the blit pass.