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Make the GL context current in EmbedderSurfaceGLImpeller before creating the GPU surface #50807
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Feb 21, 2024
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What does this test do differently than the entrypoint you're replacing?
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The test executes a series of canvas draw calls that makes the
EntityPassrender aContentsthat needs to obtain aPipelinebefore theReactorGLESis flushed.Without this patch, the test hangs when
SolidColorContents::Rendertries to get its shader pipeline.