This repository was archived by the owner on Feb 25, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 6k
[Impeller] Implement framebuffer-fetch via subpasses in Vulkan without extensions. #50154
Merged
Merged
Changes from all commits
Commits
Show all changes
2 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,17 @@ | ||
| // Copyright 2013 The Flutter Authors. All rights reserved. | ||
| // Use of this source code is governed by a BSD-style license that can be | ||
| // found in the LICENSE file. | ||
|
|
||
| out vec4 frag_color; | ||
|
|
||
| layout(input_attachment_index = 0) uniform subpassInputMS subpass_input; | ||
|
|
||
| void main() { | ||
| // https://github.com/chinmaygarde/merle/blob/3eecb311ac8862c41f0c53a5d9b360be923142bb/src/texture.cc#L195 | ||
| const mat4 sepia_matrix = mat4(0.3588, 0.2990, 0.2392, 0.0000, // | ||
| 0.7044, 0.5870, 0.4696, 0.0000, // | ||
| 0.1368, 0.1140, 0.0912, 0.0000, // | ||
| 0.0000, 0.0000, 0.0000, 1.0000 // | ||
| ); | ||
| frag_color = sepia_matrix * subpassLoad(subpass_input, 0); | ||
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,14 @@ | ||
| // Copyright 2013 The Flutter Authors. All rights reserved. | ||
| // Use of this source code is governed by a BSD-style license that can be | ||
| // found in the LICENSE file. | ||
|
|
||
| uniform UniformBuffer { | ||
| mat4 mvp; | ||
| } | ||
| uniform_buffer; | ||
|
|
||
| in vec3 vertex_position; | ||
|
|
||
| void main() { | ||
| gl_Position = uniform_buffer.mvp * vec4(vertex_position, 1.0); | ||
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,11 @@ | ||
| // Copyright 2013 The Flutter Authors. All rights reserved. | ||
| // Use of this source code is governed by a BSD-style license that can be | ||
| // found in the LICENSE file. | ||
|
|
||
| out vec4 frag_color; | ||
|
|
||
| layout(input_attachment_index = 0) uniform subpassInputMS subpass_input; | ||
|
|
||
| void main() { | ||
| frag_color = subpassLoad(subpass_input, 0).gbra; | ||
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,13 @@ | ||
| // Copyright 2013 The Flutter Authors. All rights reserved. | ||
| // Use of this source code is governed by a BSD-style license that can be | ||
| // found in the LICENSE file. | ||
|
|
||
| in vec2 interporlated_texture_coordinates; | ||
|
|
||
| out vec4 frag_color; | ||
|
|
||
| uniform sampler2D texture_contents; | ||
|
|
||
| void main() { | ||
| frag_color = texture(texture_contents, interporlated_texture_coordinates); | ||
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,18 @@ | ||
| // Copyright 2013 The Flutter Authors. All rights reserved. | ||
| // Use of this source code is governed by a BSD-style license that can be | ||
| // found in the LICENSE file. | ||
|
|
||
| uniform UniformBuffer { | ||
| mat4 mvp; | ||
| } | ||
| uniform_buffer; | ||
|
|
||
| in vec3 vertex_position; | ||
| in vec2 texture_coordinates; | ||
|
|
||
| out vec2 interpolated_texture_coordinates; | ||
|
|
||
| void main() { | ||
| gl_Position = uniform_buffer.mvp * vec4(vertex_position, 1.0); | ||
| interpolated_texture_coordinates = texture_coordinates; | ||
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Isn't this only for color attachments?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
You can use subpassLoad on any image. If a depth-stencil image is set in the descriptor, that will work too as long as there is sufficient synchronization. So, no. Though I just removed this code since supports_framebuffer_fetch will always be true in this code.