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[Impeller] use half precision in blending, blur, texture shaders #40632
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Depends on #40590 and #40616
Converts blending, blur, and texture filling shaders to use half precision when targeting metal. I've been testing the performance using "Profile with induced GPU performance state". In wonderous the menu blur over the carousel has roughly the following numbers:
We can of course profile more consistently, but I suspect this is a generally solid, if marginal, improvement for metal. This will have no effect on gles/vulkan backend as these platforms are already using relaxed precision.