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Always update the latest frame target time when the 'Animator::Render' method is called #31973
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ColdPaleLight:animator_update_target_time
Mar 21, 2022
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -1106,23 +1106,26 @@ void Shell::OnAnimatorNotifyIdle(fml::TimePoint deadline) { | |
| } | ||
| } | ||
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| // |Animator::Delegate| | ||
| void Shell::OnAnimatorDraw( | ||
| std::shared_ptr<Pipeline<flutter::LayerTree>> pipeline, | ||
| std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder) { | ||
| void Shell::OnAnimatorUpdateLatestFrameTargetTime( | ||
| fml::TimePoint frame_target_time) { | ||
| FML_DCHECK(is_setup_); | ||
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| // record the target time for use by rasterizer. | ||
| { | ||
| std::scoped_lock time_recorder_lock(time_recorder_mutex_); | ||
| const fml::TimePoint frame_target_time = | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Do we still need the lock here?
Member
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think we still need it, because the |
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| frame_timings_recorder->GetVsyncTargetTime(); | ||
| if (!latest_frame_target_time_) { | ||
| latest_frame_target_time_ = frame_target_time; | ||
| } else if (latest_frame_target_time_ < frame_target_time) { | ||
| latest_frame_target_time_ = frame_target_time; | ||
| } | ||
| } | ||
| } | ||
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| // |Animator::Delegate| | ||
| void Shell::OnAnimatorDraw( | ||
| std::shared_ptr<Pipeline<flutter::LayerTree>> pipeline, | ||
| std::unique_ptr<FrameTimingsRecorder> frame_timings_recorder) { | ||
| FML_DCHECK(is_setup_); | ||
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| auto discard_callback = [this](flutter::LayerTree& tree) { | ||
| std::scoped_lock<std::mutex> lock(resize_mutex_); | ||
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Is this safe to access without a lock?
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I think it's safe, the lock is in
Shell::OnAnimatorUpdateLatestFrameTargetTimeThere was a problem hiding this comment.
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Sorry, I meant for this comment to be in the line below this (
frame_timings_recorder_->GetVsyncTargetTime()There was a problem hiding this comment.
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I see now though that takes a lock by itself.