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SceneBuilder.addPicture returns the layer #26074
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| Original file line number | Diff line number | Diff line change |
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@@ -31,6 +31,10 @@ abstract class ShaderMaskEngineLayer implements EngineLayer {} | |
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| abstract class PhysicalShapeEngineLayer implements EngineLayer {} | ||
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| // TODO(yjbanov): Incorporate into DOM diffing algorithm. | ||
| // https://github.com/flutter/flutter/issues/82287 | ||
| abstract class PictureEngineLayer implements EngineLayer {} | ||
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Done |
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| abstract class SceneBuilder { | ||
| factory SceneBuilder() { | ||
| if (engine.useCanvasKit) { | ||
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@@ -99,11 +103,12 @@ abstract class SceneBuilder { | |
| void addRetained(EngineLayer retainedLayer); | ||
| void pop(); | ||
| void addPerformanceOverlay(int enabledOptions, Rect bounds); | ||
| void addPicture( | ||
| PictureEngineLayer addPicture( | ||
| Offset offset, | ||
| Picture picture, { | ||
| bool isComplexHint = false, | ||
| bool willChangeHint = false, | ||
| PictureEngineLayer? oldLayer, | ||
| }); | ||
| void addTexture( | ||
| int textureId, { | ||
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Docs for the new argument? I think the
dart.ui.sceneBuilder.oldLayermacro should be reusable here. There's also thedart.ui.sceneBuilder.oldLayerVsRetainedmacro but I'm not sure it applies to pictures. Picture layer is a leaf layer and the same picture can be reused multiple time in the same scene.There was a problem hiding this comment.
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Done