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The EGL context will be used by other threads during test execution, and it
should not be active on multiple threads at the same time. This was not
noticed previously because SwiftShader was not checking for this, but other
EGL implementations may enforce this constraint.

…dder unit tests

The EGL context will be used by other threads during test execution, and it
should not be active on multiple threads at the same time.  This was not
noticed previously because SwiftShader was not checking for this, but other
EGL implementations may enforce this constraint.
@jason-simmons jason-simmons requested a review from cbracken March 10, 2021 00:57
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It looks like this pull request may not have tests. Please make sure to add tests before merging. If you need an exemption to this rule, contact Hixie on the #hackers channel in Chat.

If you are not sure if you need tests, consider this rule of thumb: the purpose of a test is to make sure someone doesn't accidentally revert the fix. Ask yourself, is there anything in your PR that you feel it is important we not accidentally revert back to how it was before your fix?

Reviewers: Read the Tree Hygiene page and make sure this patch meets those guidelines before LGTMing.

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Thanks. This fell off my back-burner on Friday.

@jason-simmons jason-simmons merged commit a29ab4b into flutter:master Mar 10, 2021
engine-flutter-autoroll added a commit to engine-flutter-autoroll/flutter that referenced this pull request Mar 10, 2021
hjfreyer pushed a commit to hjfreyer/engine that referenced this pull request Mar 22, 2021
…dder unit tests (flutter#24908)

The EGL context will be used by other threads during test execution, and it
should not be active on multiple threads at the same time.  This was not
noticed previously because SwiftShader was not checking for this, but other
EGL implementations may enforce this constraint.
chriscraws pushed a commit to chriscraws/engine that referenced this pull request Mar 23, 2021
…dder unit tests (flutter#24908)

The EGL context will be used by other threads during test execution, and it
should not be active on multiple threads at the same time.  This was not
noticed previously because SwiftShader was not checking for this, but other
EGL implementations may enforce this constraint.
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3 participants