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| # Instructions | ||
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| For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with. | ||
| This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma. | ||
| These six abilities have scores that are determined randomly. | ||
| You do this by rolling four 6-sided dice and recording the sum of the largest three dice. | ||
| You do this six times, once for each ability. | ||
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| Your character's initial hitpoints are 10 + your character's constitution modifier. | ||
| You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down. | ||
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| Write a random character generator that follows the above rules. | ||
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| For example, the six throws of four dice may look like: | ||
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| - 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. | ||
| - 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. | ||
| - 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. | ||
| - 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. | ||
| - 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. | ||
| - 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. | ||
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| Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. | ||
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| ~~~~exercism/note | ||
| Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. | ||
| One such language is [Troll][troll]. | ||
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| [troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html | ||
| ~~~~ | ||
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| [dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons |
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| # Introduction | ||
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| After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D). | ||
| Since this is the first session of the game, each player has to generate a character to play with. | ||
| The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice? | ||
| With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D! | ||
| Panicking, you realize you forgot to bring the dice, which would mean no D&D game. | ||
| As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls. | ||
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| [dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons |
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| { | ||
| "authors": [ | ||
| "ahans" | ||
| ], | ||
| "files": { | ||
| "solution": [ | ||
| "dnd_character.c", | ||
| "dnd_character.h" | ||
| ], | ||
| "test": [ | ||
| "test_dnd_character.c" | ||
| ], | ||
| "example": [ | ||
| ".meta/example.c", | ||
| ".meta/example.h" | ||
| ] | ||
| }, | ||
| "blurb": "Randomly generate Dungeons & Dragons characters.", | ||
| "source": "Simon Shine, Erik Schierboom", | ||
| "source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945" | ||
| } |
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| #include "dnd_character.h" | ||
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| #include <stdlib.h> | ||
| #include <math.h> | ||
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| static int dice_roll(void) | ||
| { | ||
| // NB: This suffers from modulo bias, but probably good enough for the | ||
| // purpose of this exercise. | ||
| return 1 + rand() % 6; | ||
| } | ||
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| int ability(void) | ||
| { | ||
| const int rolls[4] = { dice_roll(), dice_roll(), dice_roll(), dice_roll() }; | ||
| int min_index = 0; | ||
| for (int i = 1; i < 4; ++i) { | ||
| if (rolls[i] < rolls[min_index]) | ||
| min_index = i; | ||
| } | ||
| int sum = 0; | ||
| for (int i = 0; i < 4; ++i) { | ||
| sum += rolls[i]; | ||
| } | ||
| return sum - rolls[min_index]; | ||
| } | ||
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| int modifier(int score) | ||
| { | ||
| return (int)floor((score - 10) / 2.); | ||
| } | ||
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| dnd_character_t make_dnd_character(void) | ||
| { | ||
| dnd_character_t character = { .charisma = ability(), | ||
| .constitution = ability(), | ||
| .dexterity = ability(), | ||
| .intelligence = ability(), | ||
| .strength = ability(), | ||
| .wisdom = ability() }; | ||
| character.hitpoints = 10 + modifier(character.constitution); | ||
| return character; | ||
| } |
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| #ifndef DND_CHARACTER_H | ||
| #define DND_CHARACTER_H | ||
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| typedef struct { | ||
| int strength; | ||
| int dexterity; | ||
| int constitution; | ||
| int intelligence; | ||
| int wisdom; | ||
| int charisma; | ||
| int hitpoints; | ||
| } dnd_character_t; | ||
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| int ability(void); | ||
| int modifier(int score); | ||
| dnd_character_t make_dnd_character(void); | ||
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| #endif |
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| # This is an auto-generated file. | ||
| # | ||
| # Regenerating this file via `configlet sync` will: | ||
| # - Recreate every `description` key/value pair | ||
| # - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
| # - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
| # - Preserve any other key/value pair | ||
| # | ||
| # As user-added comments (using the # character) will be removed when this file | ||
| # is regenerated, comments can be added via a `comment` key. | ||
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| [1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37] | ||
| description = "ability modifier -> ability modifier for score 3 is -4" | ||
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| [cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c] | ||
| description = "ability modifier -> ability modifier for score 4 is -3" | ||
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| [5b519fcd-6946-41ee-91fe-34b4f9808326] | ||
| description = "ability modifier -> ability modifier for score 5 is -3" | ||
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| [dc2913bd-6d7a-402e-b1e2-6d568b1cbe21] | ||
| description = "ability modifier -> ability modifier for score 6 is -2" | ||
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| [099440f5-0d66-4b1a-8a10-8f3a03cc499f] | ||
| description = "ability modifier -> ability modifier for score 7 is -2" | ||
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| [cfda6e5c-3489-42f0-b22b-4acb47084df0] | ||
| description = "ability modifier -> ability modifier for score 8 is -1" | ||
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| [c70f0507-fa7e-4228-8463-858bfbba1754] | ||
| description = "ability modifier -> ability modifier for score 9 is -1" | ||
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| [6f4e6c88-1cd9-46a0-92b8-db4a99b372f7] | ||
| description = "ability modifier -> ability modifier for score 10 is 0" | ||
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| [e00d9e5c-63c8-413f-879d-cd9be9697097] | ||
| description = "ability modifier -> ability modifier for score 11 is 0" | ||
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| [eea06f3c-8de0-45e7-9d9d-b8cab4179715] | ||
| description = "ability modifier -> ability modifier for score 12 is +1" | ||
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| [9c51f6be-db72-4af7-92ac-b293a02c0dcd] | ||
| description = "ability modifier -> ability modifier for score 13 is +1" | ||
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| [94053a5d-53b6-4efc-b669-a8b5098f7762] | ||
| description = "ability modifier -> ability modifier for score 14 is +2" | ||
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| [8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2] | ||
| description = "ability modifier -> ability modifier for score 15 is +2" | ||
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| [c3ec871e-1791-44d0-b3cc-77e5fb4cd33d] | ||
| description = "ability modifier -> ability modifier for score 16 is +3" | ||
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| [3d053cee-2888-4616-b9fd-602a3b1efff4] | ||
| description = "ability modifier -> ability modifier for score 17 is +3" | ||
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| [bafd997a-e852-4e56-9f65-14b60261faee] | ||
| description = "ability modifier -> ability modifier for score 18 is +4" | ||
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| [4f28f19c-2e47-4453-a46a-c0d365259c14] | ||
| description = "random ability is within range" | ||
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| [385d7e72-864f-4e88-8279-81a7d75b04ad] | ||
| description = "random character is valid" | ||
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| [2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe] | ||
| description = "each ability is only calculated once" | ||
| include = false | ||
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| [dca2b2ec-f729-4551-84b9-078876bb4808] | ||
| description = "each ability is only calculated once" | ||
| reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe" | ||
| include = false | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1 @@ | ||
| #include "dnd_character.h" |
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,18 @@ | ||
| #ifndef DND_CHARACTER_H | ||
| #define DND_CHARACTER_H | ||
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| typedef struct { | ||
| int strength; | ||
| int dexterity; | ||
| int constitution; | ||
| int intelligence; | ||
| int wisdom; | ||
| int charisma; | ||
| int hitpoints; | ||
| } dnd_character_t; | ||
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| int ability(void); | ||
| int modifier(int score); | ||
| dnd_character_t make_dnd_character(void); | ||
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| #endif |
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| @@ -0,0 +1,37 @@ | ||
| ### If you wish to use extra libraries (math.h for instance), | ||
| ### add their flags here (-lm in our case) in the "LIBS" variable. | ||
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| LIBS = -lm | ||
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| ### | ||
| CFLAGS = -std=c99 | ||
| CFLAGS += -g | ||
| CFLAGS += -Wall | ||
| CFLAGS += -Wextra | ||
| CFLAGS += -pedantic | ||
| CFLAGS += -Werror | ||
| CFLAGS += -Wmissing-declarations | ||
| CFLAGS += -DUNITY_SUPPORT_64 -DUNITY_OUTPUT_COLOR | ||
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| ASANFLAGS = -fsanitize=address | ||
| ASANFLAGS += -fno-common | ||
| ASANFLAGS += -fno-omit-frame-pointer | ||
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| .PHONY: test | ||
| test: tests.out | ||
| @./tests.out | ||
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| .PHONY: memcheck | ||
| memcheck: ./*.c ./*.h | ||
| @echo Compiling $@ | ||
| @$(CC) $(ASANFLAGS) $(CFLAGS) test-framework/unity.c ./*.c -o memcheck.out $(LIBS) | ||
| @./memcheck.out | ||
| @echo "Memory check passed" | ||
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| .PHONY: clean | ||
| clean: | ||
| rm -rf *.o *.out *.out.dSYM | ||
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| tests.out: ./*.c ./*.h | ||
| @echo Compiling $@ | ||
| @$(CC) $(CFLAGS) test-framework/unity.c ./*.c -o tests.out $(LIBS) |
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