This will cause the cache to be rebuilt always when building after a design time build, or design time building after a build.
The test was updated to allow DesignTimeBuild to not be in the cache:
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p.Name != nameof(ResolvePackageAssets.DesignTimeBuild)) |
But it is actually written:
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writer.Write(DesignTimeBuild); |
Probably need a test that checks the opposite of the settings hash test for DesignTimeBuild: that you can change it without influencing the hash.