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[iOS] Deedle nuget package causes aot compiler to hang #71333

@dalexsoto

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@dalexsoto

From xamarin-macios created by vsfeedback: dotnet/macios#15286

This issue has been moved from a ticket on Developer Community.


After updating to Xcode 13.4.1 Xamarin.iOS device builds fails on both my macs (running the same version of Xcode, Visual Studio for Mac, and Xamarin.iOS). One of the machines is an Intel mac, while the other is an M1, so same behaviour on both architectures.

After force quiting Visual Studio, I still have one or more orphan arm64-darwin-mono-sgen processes lingering, causing high CPU load.

The problem happens consistently. I can build for Simulator and other project types (such as .NET 6 Unit Test projects) just fine.


Original Comments

Feedback Bot on 6/14/2022, 08:09 PM:

(private comment, text removed)

Jonas Follesø on 6/15/2022, 00:44 AM:

(private comment, text removed)

Jonas Follesø on 6/15/2022, 04:29 AM:

(private comment, text removed)


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