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6 changes: 6 additions & 0 deletions Source/PrefabricatorRuntime/Private/Prefab/PrefabTools.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -661,6 +661,12 @@ void FPrefabTools::LoadActorState(AActor* InActor, const FPrefabricatorActorData
#if WITH_EDITOR
if (InActorData.ActorName.Len() > 0) {
InActor->SetActorLabel(InActorData.ActorName);
// I have found that setting the actor label at the wrong time will result in the label matching underlying data
// but update not being sent. The result is that outdated labels appear in the outliner. Force label update notification to fix this.
InActor->Modify();
FPropertyChangedEvent PropertyEvent(FindFProperty<FProperty>(AActor::StaticClass(), "ActorLabel"));
InActor->PostEditChangeProperty(PropertyEvent);
FCoreDelegates::OnActorLabelChanged.Broadcast(InActor);
}
#endif // WITH_EDITOR

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