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12 changes: 6 additions & 6 deletions Source/PrefabricatorRuntime/Public/Prefab/PrefabActor.h
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ UCLASS(Blueprintable, ConversionRoot, ComponentWrapperClass)
class PREFABRICATORRUNTIME_API APrefabActor : public AActor {
GENERATED_UCLASS_BODY()
public:
UPROPERTY(BlueprintReadOnly, meta = (ExposeFunctionCategories = "Prefabricator", AllowPrivateAccess = "true"))
UPROPERTY(BlueprintReadOnly, Category = "Components", meta = (ExposeFunctionCategories = "Prefabricator", AllowPrivateAccess = "true"))
class UPrefabComponent* PrefabComponent;

public:
Expand All @@ -26,19 +26,19 @@ class PREFABRICATORRUNTIME_API APrefabActor : public AActor {
#endif // WITH_EDITOR
/// End of AActor Interface

UFUNCTION(BlueprintCallable)
UFUNCTION(BlueprintCallable, Category = "Prefabricator")
void LoadPrefab();

UFUNCTION(BlueprintCallable)
UFUNCTION(BlueprintCallable, Category = "Prefabricator")
void SavePrefab();

UFUNCTION(BlueprintCallable, BlueprintPure)
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Prefabricator")
bool IsPrefabOutdated();

UFUNCTION(BlueprintCallable, BlueprintPure)
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Prefabricator")
UPrefabricatorAsset* GetPrefabAsset();

UFUNCTION(BlueprintCallable)
UFUNCTION(BlueprintCallable, Category = "Prefabricator")
void RandomizeSeed(const FRandomStream& InRandom, bool bRecursive = true);
void HandleBuildComplete();

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Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ class PREFABRICATORRUNTIME_API APrefabRandomizer : public AActor {

virtual void BeginPlay() override;

UFUNCTION(BlueprintCallable)
UFUNCTION(BlueprintCallable, Category = "Prefabricator")
void Randomize(int32 InSeed);

#if WITH_EDITOR
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