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12 changes: 10 additions & 2 deletions frameworks/js-bindings/bindings/manual/cocos2d_specifics.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4938,7 +4938,15 @@ bool js_cocos2dx_Camera_unproject(JSContext *cx, uint32_t argc, jsval *vp)
args.rval().set(vector3_to_jsval(cx, arg2));
return true;
}

else if (argc == 1)
{
cocos2d::Vec3 arg0;
ok &= jsval_to_vector3(cx, args.get(0), &arg0);
JSB_PRECONDITION2(ok, cx, false, "js_cocos2dx_Camera_unproject : Error processing arguments");
cocos2d::Vec3 ret = cobj->unproject(arg0);
args.rval().set(vector3_to_jsval(cx, ret));
return true;
}
JS_ReportError(cx, "js_cocos2dx_Camera_unproject : wrong number of arguments: %d, was expecting %d", argc, 2);
return false;
}
Expand Down Expand Up @@ -5435,7 +5443,7 @@ void register_cocos2dx_js_core(JSContext* cx, JS::HandleObject global)
JS_DefineFunction(cx, global, "garbageCollect", js_forceGC, 1, JSPROP_READONLY | JSPROP_PERMANENT);

tmpObj.set(jsb_cocos2d_Camera_prototype);
JS_DefineFunction(cx, tmpObj, "unproject", js_cocos2dx_Camera_unproject, 2, JSPROP_ENUMERATE | JSPROP_PERMANENT);
JS_DefineFunction(cx, tmpObj, "unproject", js_cocos2dx_Camera_unproject, 1, JSPROP_ENUMERATE | JSPROP_PERMANENT);
JS_DefineFunction(cx, tmpObj, "isVisibleInFrustum", js_cocos2dx_Camera_isVisibleInFrustum, 1, JSPROP_ENUMERATE | JSPROP_PERMANENT);

tmpObj.set(jsb_cocos2d_ClippingNode_prototype);
Expand Down
21 changes: 10 additions & 11 deletions samples/js-tests/src/Camera3DTest/Camera3DTest.js
Original file line number Diff line number Diff line change
Expand Up @@ -604,9 +604,8 @@ var Camera3DTest = (function(){
var nearP = cc.math.vec3(location.x, location.y, -1);
var farP = cc.math.vec3(location.x, location.y, 1);

var size = cc.winSize;
nearP = this._camera.unproject(size, nearP);
farP = this._camera.unproject(size, farP);
nearP = this._camera.unproject(nearP);
farP = this._camera.unproject(farP);

var dir = cc.math.vec3(farP.x-nearP.x, farP.y-nearP.y, farP.z-nearP.z);
var ndd = dir.y; // (0, 1, 0) * dir
Expand Down Expand Up @@ -887,27 +886,27 @@ var CameraCullingDemo = Camera3DTestDemo.extend({

// top-left
var src = cc.math.vec3(0, 0, 0);
var tl_0 = this._cameraFirst.unproject(size, src);
var tl_0 = this._cameraFirst.unproject(src);
src = cc.math.vec3(0, 0, 1);
var tl_1 = this._cameraFirst.unproject(size, src);
var tl_1 = this._cameraFirst.unproject(src);

// top-right
src = cc.math.vec3(size.width, 0, 0);
var tr_0 = this._cameraFirst.unproject(size, src);
var tr_0 = this._cameraFirst.unproject(src);
src = cc.math.vec3(size.width, 0, 1);
var tr_1 = this._cameraFirst.unproject(size, src);
var tr_1 = this._cameraFirst.unproject(src);

// bottom-left
src = cc.math.vec3(0, size.height, 0);
var bl_0 = this._cameraFirst.unproject(size, src);
var bl_0 = this._cameraFirst.unproject(src);
src = cc.math.vec3(0, size.height, 1);
var bl_1 = this._cameraFirst.unproject(size, src);
var bl_1 = this._cameraFirst.unproject(src);

// bottom-right
src = cc.math.vec3(size.width, size.height, 0);
var br_0 = this._cameraFirst.unproject(size, src);
var br_0 = this._cameraFirst.unproject(src);
src = cc.math.vec3(size.width, size.height, 1);
var br_1 = this._cameraFirst.unproject(size, src);
var br_1 = this._cameraFirst.unproject(src);

this._drawFrustum.drawLine(tl_0, tl_1, color);
this._drawFrustum.drawLine(tr_0, tr_1, color);
Expand Down
10 changes: 4 additions & 6 deletions samples/js-tests/src/Sprite3DTest/Sprite3DTest.js
Original file line number Diff line number Diff line change
Expand Up @@ -773,13 +773,12 @@ var Sprite3DWithOBBPerformanceTest = Sprite3DTestDemo.extend({

calculateRayByLocationInView:function(location){
var camera = cc.Camera.getDefaultCamera();
var size = cc.winSize;

var src = cc.math.vec3(location.x, location.y, -1);
var nearPoint = camera.unproject(size, src);
var nearPoint = camera.unproject(src);

src = cc.math.vec3(location.x, location.y, 1);
var farPoint = camera.unproject(size, src);
var farPoint = camera.unproject(src);

var direction = cc.math.vec3(farPoint.x - nearPoint.x, farPoint.y - nearPoint.y, farPoint.z - nearPoint.z);
direction.normalize();
Expand Down Expand Up @@ -1469,9 +1468,8 @@ var Sprite3DFakeShadowTest = Sprite3DTestDemo.extend({
var nearP = cc.math.vec3(location.x, location.y, -1);
var farP = cc.math.vec3(location.x, location.y, 1);

var size = cc.winSize;
nearP = this._camera.unproject(size, nearP);
farP = this._camera.unproject(size, farP);
nearP = this._camera.unproject(nearP);
farP = this._camera.unproject(farP);

var dir = cc.math.vec3(farP.x-nearP.x, farP.y-nearP.y, farP.z-nearP.z);
var ndd = dir.y; // (0, 1, 0) * dir
Expand Down