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revert #19303, moving WgpuWrapper
out of bevy_utils
#20220
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Jul 21, 2025
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With this change,
WgpuWrapper
is now private. There's a small issue with that: To callRenderCreation::manual
, once needs to passRenderDevice
, etc., which contain aWgpuWrapper
and are created byinitialize_renderer
- that's fine. But the last argument tomanual()
is aRenderInstance
, construction which would require a publicWgpuWrapper
. In the absence of that, it's not possible to callRenderCreation::manual
anymore.I'd be happy to make a PR to accommodate this, but I don't know what the right path is. Is making
WgpuWrapper
public an option? Or would you prefer a function similar toinitialize_renderer
that takes anInstance
and returns a wrappedRenderInstance
?There was a problem hiding this comment.
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On second thought, this is is intended to be a "revert" and
WgpuWrapper
was public in 0.16, I'll make a PR to make it public again: #20409