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Adjustable Pick Timer #2 #2
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public/src/components/game.js
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| d.div({}, `Format: ${App.state.format}`), | ||
| LBox('bots', 'bots'), | ||
| LBox('timer', 'timer'), | ||
| d.div({}, d.input({ |
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There is a num-lands CSS class that shortens the textbox width. It might be a good idea to refactor that into a general-purpose number text box class and use it here, since the textbox is rather wide.
arxanas
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arxanas
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arxanas
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This adds a configuration file for both client and server. Page sections (MOTD, footer) are now rendered on the client-side, which means no orchestrating the dangerous rendering of HTML sent by the server. You will need to generate `config.client.js` and `config.server.js` before reloading the server.
Occasionally there is a crash because sock.h is undefined when trying to mark a player as disconnected. It's unclear to me why this is happening, but theoretically this commit should prevent this situation from happening as we should now always have a `.h` on hand.
This adds a configuration file for both client and server. Page sections (MOTD, footer) are now rendered on the client-side, which means no orchestrating the dangerous rendering of HTML sent by the server. You will need to generate `config.client.js` and `config.server.js` before reloading the server.
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Merged the pick timer into master. |
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