This is an iOS, Objective-C alternative to UIImagePickerController that looks almost exactly the same, but provides the ability to select multiple images. It's as easy to setup as UIImagePickerController and it works in both portrait and landscape orientations. It requires the addition of AssetsLibrary.framework. This code uses ARC.
Note: Using AssetsLibrary.framework will prompt users to allow use of their location data in order to access their photos.
There are a few ways to add WSAssetPickerController to your project.
Option 1: Build and add the static library to your project:
- Open the demo project
- Select the
WSAssetPickerCombinedscheme - In the menu bar choose Product > Build
- Copy the generated
WSAssetPickerdirectory (found in the builds folder in the project directory) into your project. - Make sure that
libWSAssetPicker-Combined.ahas been added to your targets Build Phases
Option 2:
Copy all the files in the src directory into your project and be sure 'Copy items to destination group's folder' is checked
Option 3: You can also get the code via CocoaPods (thanks @AlexIzvekov)
- Import the header using
#import "WSAssetPicker.h" - Create an instance of
WSAssetPickerControllerpassing a delegate of typeid <WSAssetPickerControllerDelegate> - Present the
WSAssetPickerControllerinstance - Implement the delegate methods
- You will also need to include the selection state
pngfiles:WSAssetViewSelectionIndicator.pngand[email protected]or make your own.
####Initialization and presentation
WSAssetPickerController *controller = [[WSAssetPickerController alloc] initWithDelegate:self];
[self presentViewController:controller animated:YES completion:NULL];- (void)assetPickerControllerDidCancel:(WSAssetPickerController *)sender
{
// Dismiss the WSAssetPickerController.
[self dismissViewControllerAnimated:YES completion:NULL];
}
- (void)assetPickerController:(WSAssetPickerController *)sender didFinishPickingMediaWithAssets:(NSArray *)assets
{
// Hang on to the picker to avoid ALAssetsLibrary from being released (see note below).
self.picker = sender;
// Dismiss the WSAssetPickerController.
__block id weakSelf = self;
[self dismissViewControllerAnimated:YES completion:^{
// Do something with the assets here.
// Release the picker.
[weakSelf setPicker:nil];
}];
}
Note: The ALAsset objects in the assets array are only valid while the ALAssetsLibrary instance they came from still exists.
(The ALAssetsLibrary is created in the picker controller implementation)