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@proski proski commented Oct 8, 2024

Fix build issues on Fedora 41.

Conversion of const vk::ArrayWrapper1D<char, 256>& to std::string is ambiguous. Convert the other side to std::string instead.

The result of createComputePipelineUnique needs to be "unwrapped" manually. Implicit unwrapping is no longer supported.

There was no rule to compile the shader. Someone experimenting with the shader source would need to compile it manually to see the result of the change.

The pre-compiled shader was in the source directory, but the mandelbrot binary would look in the binary directory. That would break when building outside the source tree. The shader is generated in the binary tree now.

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