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11 changes: 8 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -154,6 +154,11 @@ name in the "Clean" task):
"command": "powershell.exe –NonInteractive –ExecutionPolicy Unrestricted -file '${workspaceRoot}\\.scripts\\clean.ps1' -modName 'MY_MOD_NAME' -srcDirectory '${workspaceRoot}' -sdkPath '${config:xcom.highlander.sdkroot}' -gamePath '${config:xcom.highlander.gameroot}'",
"group": "build",
"problemMatcher": []
},
{
"label": "Full rebuild",
"dependsOrder": "sequence",
"dependsOn": ["Clean", "Build"]
}
]
}
Expand Down Expand Up @@ -292,7 +297,7 @@ Assuming the file is named `ContentOptions.json`:
$builder.SetContentOptionsJsonFilename("ContentOptions.json")
```

Four options are avaliable: `missingUncooked`, `sfStandalone`, `sfMaps`, `sfCollectionMaps`. Omitting an option (or the file entirely)
Two options are avaliable: `missingUncooked` and `sfCollectionMaps`. Omitting an option (or the file entirely)
is treated the same as setting it to an empty array

### Including missing uncooked
Expand All @@ -313,8 +318,8 @@ Example from Covert Infiltration:

### Asset cooking

The rest of the options are for the mod assets cooking. Because it is such a complex process, the package and map configuration is
described in a separate file. See [Asset Cooking](https://github.com/X2CommunityCore/X2ModBuildCommon/wiki/Asset-cooking) for details.
The other option is for the mod assets cooking. Because it is such a complex process, the package and map configuration is
described in a separate file. See [Asset Cooking](https://github.com/X2CommunityCore/X2ModBuildCommon/wiki/Asset-cooking-(v1.2.0)) for details.

# Additional features

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2 changes: 1 addition & 1 deletion XCOM2.targets
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@
/>
</Target>
<Target Name="ReBuild">
<Error Text="Target ReBuild is not supported"/>
<CallTarget Targets="Clean;Default"/>
</Target>

<!-- The actual build -->
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