Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
26 changes: 7 additions & 19 deletions Assets/Scripts/Infrastructure/NetworkObjectPool.cs
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,13 @@ public void OnValidate()
/// <returns></returns>
public NetworkObject GetNetworkObject(GameObject prefab, Vector3 position, Quaternion rotation)
{
return GetNetworkObjectInternal(prefab, position, rotation);
var networkObject = m_PooledObjects[prefab].Get();

var noTransform = networkObject.transform;
noTransform.position = position;
noTransform.rotation = rotation;

return networkObject;
}

/// <summary>
Expand Down Expand Up @@ -141,24 +147,6 @@ void ActionOnDestroy(NetworkObject networkObject)
// Register Netcode Spawn handlers
NetworkManager.Singleton.PrefabHandler.AddHandler(prefab, new PooledPrefabInstanceHandler(prefab, this));
}

/// <summary>
/// This matches the signature of <see cref="NetworkSpawnManager.SpawnHandlerDelegate"/>
/// </summary>
/// <param name="prefab"></param>
/// <param name="position"></param>
/// <param name="rotation"></param>
/// <returns></returns>
NetworkObject GetNetworkObjectInternal(GameObject prefab, Vector3 position, Quaternion rotation)
{
var networkObject = m_PooledObjects[prefab].Get();

var noTransform = networkObject.transform;
noTransform.position = position;
noTransform.rotation = rotation;

return networkObject;
}
}

[Serializable]
Expand Down