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5 changes: 3 additions & 2 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,8 @@ Additional documentation and release notes are available at [Multiplayer Documen
* Quality levels settings set up for Desktop [MTT-4450] (#713)
* Added custom RNSM config with graph for RTT instead of single value (#747) Being able to *see* latency bumps and variation is helpful to identify the cause of in-game issues. This also adds clearer headers for each RNSM graphs.
* Added Unsubscribe API for the ISubscriber<T> along with refactoring of the codebase to use this API instead of IDisposable handle when there is just one subscription (#612)
* Vandal Imp and bomb throwing action integrated in main game: NetworkRigidbody-based toss Action, thrown by VandalImp class (code already in 1.3.0)
* Art and sound pass for NetworkRigidbody-based toss action [MTT-2732] (#689) This also adds the Vandal imp to the main game.
### Changed
* Updated tools, authentication and relay packages (#690)
* Replaced our dependency injection solution with VContainer. (#679) This helps us reduce the amount of code we have to maintain.
Expand Down Expand Up @@ -69,8 +71,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
* First import of all the vandal imp artwork (#637)
* Updated boss room's root scene to automatically load child scenes at editor time (#653)
* Users can change profile in-game in addition to the -AuthProfile command line argument (#636)
* New Vandal Imp and bomb throwing action: NetworkRigidbody-based toss Action, thrown by new VandalImp class [MTT-2333](#671)
* Art and sound pass for NetworkRigidbody-based toss action [MTT-2732](#689)
* New Vandal Imp and bomb throwing action: NetworkRigidbody-based toss Action, thrown by new VandalImp class [MTT-2333] (#671)

### Changed
* Bump NGO to pre.10 (#678) --> Fix in Boss Room related to the connection approval breaking change. Removing useless ForceNetworkSerializeByMemcpy for player names.
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