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4 changes: 3 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,9 @@ See [ART_NOTES.md](Documentation/ART_NOTES.md) for more information on the art o
* Client side input tracking before an action (archer AOE) - OnStartClient() in [Assets/Scripts/Gameplay/Action/ConcreteActions/AOEAction.cs ](Assets/Scripts/Gameplay/Action/ConcreteActions/AOEAction.cs)
* Time based action (charged shot) - [Assets/Scripts/Gameplay/Action/ConcreteActions/ChargedLaunchProjectileAction.cs ](Assets/Scripts/Gameplay/Action/ConcreteActions/ChargedLaunchProjectileAction.cs)
* Object parenting to animation - [Assets/Scripts/Gameplay/Action/ConcreteActions/PickUpAction.cs ](Assets/Scripts/Gameplay/Action/ConcreteActions/PickUpAction.cs)
* Physics object throwing - [Assets/Scripts/Gameplay/Action/ConcreteActions/TossAction.cs ](Assets/Scripts/Gameplay/Action/ConcreteActions/TossAction.cs)
* Physics object throwing (using NetworkRigidbody) - [Assets/Scripts/Gameplay/Action/ConcreteActions/TossAction.cs ](Assets/Scripts/Gameplay/Action/ConcreteActions/TossAction.cs)
* NetworkAnimator usage - All actions, in particular [Assets/Scripts/Gameplay/Action/ConcreteActions/ChargedShieldAction.cs](Assets/Scripts/Gameplay/Action/ConcreteActions/ChargedShieldAction.cs)
* NetworkTransform local space - [Assets/Scripts/Gameplay/GameplayObjects/ServerDisplacerOnParentChange.cs](Assets/Scripts/Gameplay/GameplayObjects/ServerDisplacerOnParentChange.cs)
* Dynamic imp spawning with portals - [Assets/Scripts/Gameplay/GameplayObjects/ServerWaveSpawner.cs ](Assets/Scripts/Gameplay/GameplayObjects/ServerWaveSpawner.cs)
* In scene placed dynamic objects (imps) - [Packages/com.unity.multiplayer.samples.coop/Utilities/Net/NetworkObjectSpawner.cs ](Packages/com.unity.multiplayer.samples.coop/Utilities/Net/NetworkObjectSpawner.cs)
* Static objects (non-destroyables like doors, switches, etc) - [Assets/Scripts/Gameplay/GameplayObjects/SwitchedDoor.cs](Assets/Scripts/Gameplay/GameplayObjects/SwitchedDoor.cs)
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