[GOMPS-524] fixing issue where you wade through the treasure chest dais #329
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This was less simple than it seemed. Adding a CollisionBox to the dais did not solve the problem. From experimentation I found that the Player would only collide against the dais if it was non-kinematic (and even then, step-up didn't work properly). This is literally the only place in the demo where the floor is uneven, and I don't want to make a major change to the movement model just to accommodate this problem, so I have done the following:
I did a bit of testing to make sure I didn't create any regressions with movement/pathing etc., but this is admittedly a bigger change than we thought it would be.