Bug fix: hide icons for unimplemented attacks #221
Merged
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Removes earlier temporary code that hard-coded separate sprite lists per class. it now uses the Sprites assigned in the
GameDataSource. If a hero's class has an unimplemented skill (or the skill has no assigned Sprite), the button for that skill is hidden.I'm not sure if this has a new bug number or not. This was originally [GOMPS-347] and [GOMPS-348], "wizard Freeze button doesn't work" and "rogue Dash button doesn't work". For this release milestone, the fix to those bugs is to make those buttons go away. The most elegant way to do that was just to remove the crufty code from
HeroActionBarso that it would correctly represent the GameDataSource data.