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Dynamic Prefabs: UIToolkit UI Pass [MTT-5427] #92
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…latejoin/SparseLoadingNoLatejoinSample.cs Co-authored-by: Sam Bellomo <[email protected]>
…latejoin/SparseLoadingNoLatejoinSample.cs Co-authored-by: Sam Bellomo <[email protected]>
…nderstand what's going on
…lready been preloaded on all peers
… visibility system
Co-authored-by: Sam Bellomo <[email protected]>
Co-authored-by: Sam Bellomo <[email protected]>
…ity-Technologies/com.unity.multiplayer.samples.bitesize into pdeschain/dynamic-prefabs-exploration
…ble name to be more descriptive
…her just be hookups that other scripts can use to control the UI
…ation' into feat/dp-uitoolkit-ui # Conflicts: Took Mine! Was a weird git-ism where it didn't detect the move at first # Basic/DynamicAddressablesNetworkPrefabs/Assets/Prefabs/UI.prefab # Basic/DynamicAddressablesNetworkPrefabs/Assets/Prefabs/UI.prefab.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/Scripts/UI.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/Scripts/UI/IPMenuUI.cs # Basic/DynamicAddressablesNetworkPrefabs/Assets/Scripts/UI/IPMenuUI.cs.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/Scripts/UI/InGameUI.cs # Basic/DynamicAddressablesNetworkPrefabs/Assets/Scripts/UI/InGameUI.cs.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/PanelSettings.asset # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/PanelSettings.asset.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_ConnectionUI.uxml # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_ConnectionUI.uxml.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_PrefabRow.uxml # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_PrefabRow.uxml.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_Seperator.uxml # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_Seperator.uxml.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_Slider.uxml # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/Template_Slider.uxml.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_ConnectionType.uxml # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_ConnectionType.uxml.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_ConnectionUIHolder.uxml # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_ConnectionUIHolder.uxml.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_IPMenu.uxml # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_IPMenu.uxml.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_InGameUI.uxml # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UI_InGameUI.uxml.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/USS_Clients.uss # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/USS_Clients.uss.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/USS_StyleSheet.uss # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/USS_StyleSheet.uss.meta # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UnityDefaultRuntimeTheme.tss # Basic/DynamicAddressablesNetworkPrefabs/Assets/UI/UnityDefaultRuntimeTheme.tss.meta # Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/ShaderGraphSettings.asset
…oolkit ones for the new folder structure
Base automatically changed from
pdeschain/dynamic-prefabs-exploration
to
develop
February 14, 2023 21:58
# Conflicts: took develop # Basic/DynamicAddressablesNetworkPrefabs/ProjectSettings/InputManager.asset
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Description
This is a PR for the implementation of UI toolkit for the dynamic prefabs sample. The old UI has been converted over to UI toolkit elements, and new elements to support the added functionality of the sample have been added as well. The functionality of the UI is pretty limited--this is mostly a visual and basic setup pass.
Here are some screenshots!
Main Menu:

In Game:

The values for the ClientIDs, the prefab names, and statuses are all test values, and will be subject to change.
API Buttons can be toggled on and off in the inspector to support the different needs of the different scenes!
The HostJoinUI is also intended to be very simple to extract so that we can use it in other samples moving forward!
Issue Number(s)
MTT-5427
Contribution checklist