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Description

Adding destruction and respawning logic for destructable objects through deferred despawn.
Adds a VFX destruction effect in a local pool within scene.

Issue Number(s)

https://jira.unity3d.com/browse/MTT-8885
https://jira.unity3d.com/browse/MTT-9033

Contribution checklist

  • Tests have been added for the project and/or any internal package
  • Release notes have been added to the project changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink

… modify existing scripts for destruction logic
change activation from renderer and collider instead of deactivating whole gameObject
…to allow spawn and despawn functionality over network
Fix: reimport destruction crate as it was broken
…ully functional

adjusted prefabs to enable behavior, cleanup on VFXPoll script
…bles to the scene and made prefab for it, added script to VFX instances for destruction logic and adjusted (WIP)
@Elfi0Kuhndorf Elfi0Kuhndorf requested a review from a team as a code owner September 12, 2024 15:54
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@NoelStephensUnity NoelStephensUnity left a comment

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Looks good Fernando!
:godmode:

@fernando-cortez fernando-cortez merged commit 4b7adde into develop Oct 15, 2024
2 checks passed
@fernando-cortez fernando-cortez deleted the feat/DistributedAuthoritySample-destructionLogic branch October 15, 2024 16:02
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4 participants