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[MTT-9001] Feat/distributed authority sample camera system #210
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Merged
fernando-cortez
merged 34 commits into
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feat/DistributedAuthoritySample-camera-system
Sep 6, 2024
Merged
[MTT-9001] Feat/distributed authority sample camera system #210
fernando-cortez
merged 34 commits into
develop
from
feat/DistributedAuthoritySample-camera-system
Sep 6, 2024
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…hods and CinemachineFreeLook settings
…after rotating with camera
… to player folder, inject avatartransform assign for camera directly in avatartransform
…ed objects and reformat avatarTransform
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Mostly stylistic changes to be made!
Experimental/DistributedAuthoritySample/Assets/Scripts/Physics/BaseObjectMotionHandler.cs
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Experimental/DistributedAuthoritySample/Assets/Scripts/Player/AvatarTransform.cs
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Experimental/DistributedAuthoritySample/Assets/Scripts/Player/AvatarTransform.cs
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Experimental/DistributedAuthoritySample/Assets/Scripts/Player/CameraControl.cs
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Experimental/DistributedAuthoritySample/Assets/Scripts/Player/CameraControl.cs
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…ccessing as well as utilizing its transform instead of complete AvatarTransform component also set speedMultiplier of Main camera to 3 because it feels nicer
fernando-cortez
suggested changes
Sep 4, 2024
Experimental/DistributedAuthoritySample/Assets/Scripts/Physics/CollisionMessageInfo.cs
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fernando-cortez
previously approved these changes
Sep 5, 2024
fernando-cortez
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Description
This PR implements a camera system for our avatar. The spawned avatar gets connected during runtime.
It is possible to zoom and rotate around the character while holding the RMB and moving the mouse
Issue Number(s)
https://jira.unity3d.com/browse/MTT-9001
Contribution checklist