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Description

This PR implements a camera system for our avatar. The spawned avatar gets connected during runtime.
It is possible to zoom and rotate around the character while holding the RMB and moving the mouse

Issue Number(s)

https://jira.unity3d.com/browse/MTT-9001

Contribution checklist

  • Tests have been added for the project and/or any internal package
  • Release notes have been added to the project changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
  • Include the ticket ID number within the body message of the PR to create a hyperlink

@Elfi0Kuhndorf Elfi0Kuhndorf requested a review from a team as a code owner August 22, 2024 13:57
@Elfi0Kuhndorf Elfi0Kuhndorf self-assigned this Aug 27, 2024
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unity-cla-assistant commented Aug 29, 2024

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All committers have signed the CLA.

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@fernando-cortez fernando-cortez left a comment

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Mostly stylistic changes to be made!

…ccessing as well as utilizing its transform instead of complete AvatarTransform component

also set speedMultiplier of Main camera to 3 because it feels nicer
fernando-cortez
fernando-cortez previously approved these changes Sep 5, 2024
@fernando-cortez fernando-cortez merged commit 8627537 into develop Sep 6, 2024
@fernando-cortez fernando-cortez deleted the feat/DistributedAuthoritySample-camera-system branch September 6, 2024 16:16
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5 participants