https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/blob/6e39bc28f5a1ef51f49324e9d46897e118adbd77/Basic/2DSpaceShooter/Assets/Scripts/ShipControl.cs#L110-L112 m_Thrusting is never used on the client side, what's the point to sync it to clients?