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Description
Describe the bug
The client fires a bullet, but only the host can hear the firesound.
https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/blob/6e39bc28f5a1ef51f49324e9d46897e118adbd77/Basic/2DSpaceShooter/Assets/Scripts/ShipControl.cs#LL197C26-L197C26
I think this line causes the bug. Fire action is a FireServerRpc, So only the host executes this function.
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