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aquadeus
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Changes proposed:

  • Implement druid talent Crashing Star

Tests performed:

Tested in-game

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Shooting Stars has a $s1% chance to instead call down a Crashing Star

with the current implementation we could get a Shooting Star + Crashing Star simultaneously, i think thats not intended?


void HandleDamage(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
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caster never null in `SpellScript´ unless gob target is involved

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