This is a location-based augmented reality mobile serious-game for android. Here is a gameplay video of the game/application or watch below.
Sprint.4.gameplay.-.short.mp4
| Links | Description |
|---|---|
| Asset Naming Conventions | An in depth convention for naming files |
| Code Convention | A code convention used for this project |
| Definition of done | When is something done? Here's a list of criteria of the definition of done. |
| Functional Design | A description about how to play the game |
| Git workflow | This is our git workflow, with branch naming |
| Scrum | A page with all our scrum notes and files |
| Software in use | Here's a list of the software we use to make this project |
| Technical Design | An in depth explanation of how complex systems work in the game |
| Full code documentation | The full documentation of each feature and class |
| User testing | User testing video's of the game |
| Outside links | Description | Notes |
|---|---|---|
| Briefing File | The file for the assignment from Gemeente Amsterdam | Only accessible if allowed in Media College Teams. |
| Debriefing File | Our debriefing of the assignment | Only accessible if allowed in Media College Teams. |
| GitHub repo | The GitHub repo of our project. | |
| Trello board | The Trello board of our project. | |
| Style guide | Style guide for the project. | |
| Daily scrum | An excel sheet of our daily stand-ups & -downs. | Only accessible if allowed in Media College Teams. |
| Unity version | The Unity version we use | More info here |
| Spotify playlist | Playlist we listen to during this project. | This is for fun. |
- Bas de Reus - Lead developer
- Dylan Vermeulen - Scrummaster & artist
- Lisa van Boven - Lead artist & notulist
- Martijn van der Meer - Product owner & developer
- Taquila van Houwelingen - Artist & notulist
- William Soijer - Technical artist & developer