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🙋‍♀️ Introduction

ScheduleLua is a Lua modding framework for Schedule I that exposes the game's functionality to Lua scripts. Our goal is to provide an accessible way for modders to create custom gameplay mechanics, automation features, and enhanced experiences without needing to write C# code.

🏗️ Our Repositories

ScheduleLua is organized across four main repositories:

🌈 Contribution Guidelines

We welcome contributions from everyone! Here's how you can get involved:

  1. Code contributions: Fix bugs, implement new features, or improve existing functionality
  2. Documentation: Help improve our guides, API references, or examples
  3. Examples: Create sample scripts that showcase API usage
  4. Bug reports: Report issues or suggest improvements
  5. Community support: Help other users in our Discord server

Check out our contribution guide for more details on how to contribute.

👩‍💻 Useful Resources

🚀 Current Status

ScheduleLua is currently in beta development. While core functionality is working, expect changes and improvements as development continues. Check our development status page for details on what's implemented.

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  1. ScheduleLua-Framework ScheduleLua-Framework Public

    A MelonLoader mod for Schedule 1 that aims to provide a Lua Scripting Framework to make modding more accessible

    C# 5 3

  2. ScheduleLua-Annotations ScheduleLua-Annotations Public

    Provides intelli-sense support in VSCode with the lua vscode extension by sumneko

    Lua 1 1

  3. ScheduleLua-Bot ScheduleLua-Bot Public

    The discord bot for ScheduleLua

    Python

  4. ScheduleLua-Docs ScheduleLua-Docs Public

    The VitePress Documentation for the ScheduleLua mod for Schedule 1

Repositories

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