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Is file src/test_opengl_depth_packet_processor.cpp still necessary? #295

@laborer2008

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@laborer2008

According to CMakeLists.txt

IF(ENABLE_OPENGL)
  FIND_PACKAGE(GLFW3)
  FIND_PACKAGE(OpenGL)
  IF(GLFW3_FOUND)
    INCLUDE_DIRECTORIES(${GLFW3_INCLUDE_DIRS})

    LINK_DIRECTORIES(${GLFW3_LIBRARY_DIRS})
    LIST(APPEND LIBRARIES
      ${GLFW3_LIBRARIES}
      ${OPENGL_gl_LIBRARY}
    )
  SET(LIBFREENECT2_WITH_OPENGL_SUPPORT 1)
  LIST(APPEND SOURCES
    src/flextGL.c
    src/opengl_depth_packet_processor.cpp
  )

  LIST(APPEND RESOURCES
    src/shader/debug.fs
    src/shader/default.vs
    src/shader/filter1.fs
    src/shader/filter2.fs
    src/shader/stage1.fs
    src/shader/stage2.fs
  )
  ENDIF()
ENDIF(ENABLE_OPENGL)

File test_opengl_depth_packet_processor.cpp is not added to SOURCES and not linked. Seems it's deprecated some time ago and should be removed from the master branch.

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