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@redwyre redwyre commented Oct 25, 2025

Assets that are stored in the StreamingAssets directory are copied without any modification by Unity, so it is somewhat unexpected that Cubism tries to import assets in this folder.

The example (https://docs.live2d.com/en/cubism-sdk-tutorials/initializemodel/) also uses this folder to load the file from the raw files, but attempting to do this currently will result in it the assets being imported which negates the purpose of the example.

https://docs.unity3d.com/6000.2/Documentation/Manual/StreamingAssets.html

Add warning for skipping import of files that are kept in `Assets/StreamingAssets`.
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