ToMayaMeshConverter : No longer set normals #1386
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Currently, when converting from a Cortex object to a Maya Mesh we set the normals anytime the normals were stored on the scc but by doing so we imply these are static values and so Maya locks them. Locked normals are undesirable in many parts of the Pipeline especially when deforming meshes as forcing the normal to stay the same causes unexpected results. Unlocked normals make more sense in most cases as they are computed values. This change willl stop setting normals so they are unlocked and instead rely on Maya to compute them.
Breaking Changes
Fixes
Related Issues
Checklist