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Allow FlxSoundAsset from ByteArray #3466

@Geokureli

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@Geokureli

new FlxSound().loadByteArray exists but there's no way to pass a byte array into FlxG.sound.play/load. If FlxSoundAsset took a ByteArray those methods would work and we could have a better name convention for loadEmbedded/loadByteArray

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