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16 changes: 16 additions & 0 deletions Runtime/Scripts/Setup/Settings.cs
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
Expand Down Expand Up @@ -161,20 +162,35 @@ public enum InspectorStates
public List<HelpTypes> ClosedHints = new List<HelpTypes>();
public bool DisplayHints;
public Vector2 DisplayHintsScrollState;

[NonSerialized]
public Texture2D Logo;
[NonSerialized]
public Texture2D UpdateIcon;
[NonSerialized]
public Texture2D InfoIcon;
[NonSerialized]
public Texture2D DeleteIcon;
[NonSerialized]
public Texture2D GameIcon;
[NonSerialized]
public Texture2D HomeIcon;
[NonSerialized]
public Texture2D InstrumentIcon;
[NonSerialized]
public Texture2D QuestionIcon;
[NonSerialized]
public Texture2D UserIcon;

[NonSerialized]
public Texture2D AmazonIcon;
[NonSerialized]
public Texture2D GooglePlayIcon;
[NonSerialized]
public Texture2D iosIcon;
[NonSerialized]
public Texture2D macIcon;
[NonSerialized]
public Texture2D windowsPhoneIcon;

[System.NonSerialized]
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3 changes: 0 additions & 3 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,6 @@
"displayName": "GameAnalytics",
"description": "GameAnalytics collects and stores your data with no limits. You can then view your core KPI's in order to see what areas of your game need to improvements. If you want to find out more about how gamers play, then add in funnels, progression events and resource tracking. ",
"unity": "2018.1",
"dependencies": {
"com.google.external-dependency-manager": "1.2.168"
},
"publishConfig": {
"registry": "https://package.openupm.com"
},
Expand Down