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@manantt manantt commented May 5, 2019

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sc2/minimap.py Outdated
return map_data

@property_cache_forever
def heighmap(self):
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typo: heightmap

sc2/minimap.py Outdated
def add_minerals(self, map_data):
for mineral in self.game.state.resources:
mine_pos = mineral.position
cv2.circle(map_data, (int(mine_pos[0]*self.map_scale), int(mine_pos[1]*self.map_scale)), int(mineral.radius*self.map_scale), (255, 255, 86), -1)
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minerals are 1.5*0.5 rectangles

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can I know orientation?

sc2/minimap.py Outdated
return map_data

def add_minerals(self, map_data):
for mineral in self.game.state.resources:
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use mineral_field, because resources also contains the geysers

sc2/minimap.py Outdated
cv2.rectangle(
map_data,
(
int((unit.position[0] - unit.radius / 2) * self.map_scale),
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you dont need to devide the radius by 2

sc2/minimap.py Outdated
# for unit in self.game.state.towers:
# cv2.circle(map_data, (int(unit.position[0]*self.map_scale), int(unit.position[1]*self.map_scale)), int(unit.radius*self.map_scale), (0, 250, 250), -1)

for unit in self.game.known_enemy_units:
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isnt this a duplicate of add_enemies?

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It is

sc2/minimap.py Outdated
(color, color, color),
-1,
)
if self.show_ramps:
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everything in here are just map tiles, no real objects, so they should be squares not circles

sc2/minimap.py Outdated
show_allies=True,
show_enemies=True
):
self.game = game
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add all colors to init to be able to change them easier and add a comment what color it is

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2 participants