#ALAssetToNSInputStream
When using NSURLRequest to upload a large file,we prefer to set HTTPBodyStream instead of HTTPBody in case of out of memory error if the file server support stream transfer.
If the large file is inside your sandbox,it would be easy to use initializer of NSURL.But if you choose a large video via ALAssetsLibrary and get a ALAsset instance,there is no direct way to convert ALAsset to NSInputStream.
Now you just need to add a single ALAssetToNSInputStream.swift to your project and you can easily get it through.
#Usage
- Add
ALAssetToNSInputStream.swiftto your project - Get
NSInputStreamin either methods.
//assuming assetUrl is the `NSURL` of `ALAsset`
let inpurStream1 = NSInputStream.inputStreamWithAssetURL(assetUrl)
let inputStream2 = ALAssetNSInputStream(URL: assetUrl)
Note
inputStream1 is implemented by CFCreateBounderPair which use two stream to transfer data from one side to the other side,and will not change the behavior of NSInputStream.It's may be more safer.
inputStream2 is implemented by inheriting NSInputStream which completely overrides super methods,and changes the behavoir of NSInputStream.
- Set
HTTPBodyStreamofNSMutableURLRequesttoNSInputStreamyou got - Start your network request by
NSURLConnectionorNSURLSession
If your server is designed for web application and only accept file using multipart/formdata,you can work around with PKMultipartInputStream.
let stream = PKMultipartInputStream()
let assetStream = ALAssetNSInputStream(URL: assetUrl)
let rept = assetStream.rept
stream.addPartWithName("fieldName", filename: rept.filename(), stream: assetStream, streamLength:UInt(rept.size()))
Then you got a NSInputStream containing ALAsset file with Content-Type of Multipart/formdata
For large blocks of constructed data, call CFStreamCreateBoundPair to create a pair of streams, then call the setHTTPBodyStream: method to tell NSMutableURLRequest to use one of those streams as the source for its body content. By writing into the other stream, you can send the data a piece at a time.
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