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This PR addresses #14.

  • Implemented Headless battleview
  • Headless battleview can process battles concurrently
    • Currently the concurrency is set statically to 5, but it could be introduced as a setting on the simulate battle menu
  • The user can select which AI's to pit against eachother
  • The user can select the amount of battles to simulate
  • Currently the monsters on each team are hardcoded and with equal monsters
    • Could be changed in the future to use random monsters, user specified monster teams or something entirely different

Some screenshots:

Simulate battles menu
Ongoing battles simulation screen

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@AlexanderNorup AlexanderNorup left a comment

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Very nice.

We'd have to make a measure for how good the AI is generally, and then implement that measure into the headless battle. We need this to measure how good/bad MCTS does with/without deterministic features, and how that changes with changes to the MCTS algorithm.

@VictorABoye VictorABoye mentioned this pull request Nov 14, 2023
@AlexanderNorup AlexanderNorup merged commit a1209dc into master Nov 21, 2023
@AlexanderNorup AlexanderNorup deleted the vboye/14-headless_battleview branch November 21, 2023 08:27
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3 participants