diff --git a/README.md b/README.md index 658aece..d6339c2 100755 --- a/README.md +++ b/README.md @@ -83,7 +83,8 @@ Follwing `props` are used while initialization | start-angle | Number | Initial angle (for `0` value)
Default: `-Math.PI` | | insert-mode | String | Canvas insertion mode: append or prepend it into the parent element
Default: `"prepend"` | | thickness | Number | Width of the arc. By default it's automatically calculated as 1/14 of `size` but you may set your own number
Default: `"auto"` | -| show-percent | Boolean | Show loaded percentage inside circle. If `inner-text` property is set then percentage will not be shown.
Default : `true`| +| show-percent | Boolean | Show loaded percentage inside circle. If `inner-text` property is set then percentage will not be shown.
Default : `true` +| show-negative-percent | Boolean | Show loaded percentage inside circle as a negative number. When used with `reverse` set to `true` and a positive number for `progress` the progress will fill in reverse and show as a negative percentage.
Default : `false`| --- ## Events diff --git a/dev/bundle.js b/dev/bundle.js index 6dc206b..5288c41 100644 --- a/dev/bundle.js +++ b/dev/bundle.js @@ -11,7 +11,7 @@ * * Date: 2018-01-20T17:24Z */ -!function(t,n){"use strict";"object"==typeof e&&"object"==typeof e.exports?e.exports=t.document?n(t,!0):function(e){if(!e.document)throw new Error("jQuery requires a window with a document");return n(e)}:n(t)}("undefined"!=typeof window?window:this,function(n,o){"use strict";function a(e,t,n){t=t||le;var r,i=t.createElement("script");if(i.text=e,n)for(r in ke)n[r]&&(i[r]=n[r]);t.head.appendChild(i).parentNode.removeChild(i)}function s(e){return null==e?e+"":"object"==typeof e||"function"==typeof e?me[ge.call(e)]||"object":typeof e}function u(e){var t=!!e&&"length"in e&&e.length,n=s(e);return!_e(e)&&!Ce(e)&&("array"===n||0===t||"number"==typeof t&&t>0&&t-1 in e)}function c(e,t){return e.nodeName&&e.nodeName.toLowerCase()===t.toLowerCase()}function l(e,t,n){return 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url(https://fonts.googleapis.com/css?family=Ruda);\", \"\"]);\n\n// module\nexports.push([module.id, \"\", \"\"]);\n\n// exports\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/css-loader!./~/vue-loader/lib/style-rewriter.js?id=_v-4d53f031&scoped=true!./~/vue-loader/lib/selector.js?type=style&index=0!./src/App.vue\n// module id = 6\n// module chunks = 0","exports = module.exports = require(\"../node_modules/css-loader/lib/css-base.js\")();\n// imports\n\n\n// module\nexports.push([module.id, \".circle[_v-f3d8befc]{position:relative;display:inline-block}.circle-text-body[_v-f3d8befc]{position:absolute;width:100%;height:100%;display:-ms-flexbox;display:flex;-ms-flex-direction:column;flex-direction:column;-ms-flex-align:center;align-items:center;-ms-flex-pack:center;justify-content:center}\", \"\"]);\n\n// exports\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/css-loader!./~/vue-loader/lib/style-rewriter.js?id=_v-f3d8befc&scoped=true!./~/vue-loader/lib/selector.js?type=style&index=0!./src/index.vue\n// module id = 7\n// module chunks = 0","/**\n * jquery-circle-progress - jQuery Plugin to draw animated circular progress bars:\n * {@link http://kottenator.github.io/jquery-circle-progress/}\n *\n * @author Rostyslav Bryzgunov \n * @version 1.2.2\n * @licence MIT\n * @preserve\n */\n// UMD factory - https://github.com/umdjs/umd/blob/d31bb6ee7098715e019f52bdfe27b3e4bfd2b97e/templates/jqueryPlugin.js\n// Uses AMD, CommonJS or browser globals to create a jQuery plugin.\n(function(factory) {\n if (typeof define === 'function' && define.amd) {\n // AMD - register as an anonymous module\n define(['jquery'], factory);\n } else if (typeof module === 'object' && module.exports) {\n // Node/CommonJS\n var $ = require('jquery');\n factory($);\n module.exports = $;\n } else {\n // Browser globals\n factory(jQuery);\n }\n})(function($) {\n /**\n * Inner implementation of the circle progress bar.\n * The class is not exposed _yet_ but you can create an instance through jQuery method call.\n *\n * @param {object} config - You can customize any class member (property or method).\n * @class\n * @alias CircleProgress\n */\n function CircleProgress(config) {\n this.init(config);\n }\n\n CircleProgress.prototype = {\n //--------------------------------------- public options ---------------------------------------\n /**\n * This is the only required option. It should be from `0.0` to `1.0`.\n * @type {number}\n * @default 0.0\n */\n value: 0.0,\n\n /**\n * Size of the canvas in pixels.\n * It's a square so we need only one dimension.\n * @type {number}\n * @default 100.0\n */\n size: 100.0,\n\n /**\n * Initial angle for `0.0` value in radians.\n * @type {number}\n * @default -Math.PI\n */\n startAngle: -Math.PI,\n\n /**\n * Width of the arc in pixels.\n * If it's `'auto'` - the value is calculated as `[this.size]{@link CircleProgress#size} / 14`.\n * @type {number|string}\n * @default 'auto'\n */\n thickness: 'auto',\n\n /**\n * Fill of the arc. You may set it to:\n *\n * - solid color:\n * - `'#3aeabb'`\n * - `{ color: '#3aeabb' }`\n * - `{ color: 'rgba(255, 255, 255, .3)' }`\n * - linear gradient _(left to right)_:\n * - `{ gradient: ['#3aeabb', '#fdd250'], gradientAngle: Math.PI / 4 }`\n * - `{ gradient: ['red', 'green', 'blue'], gradientDirection: [x0, y0, x1, y1] }`\n * - `{ gradient: [[\"red\", .2], [\"green\", .3], [\"blue\", .8]] }`\n * - image:\n * - `{ image: 'http://i.imgur.com/pT0i89v.png' }`\n * - `{ image: imageObject }`\n * - `{ color: 'lime', image: 'http://i.imgur.com/pT0i89v.png' }` -\n * color displayed until the image is loaded\n *\n * @default {gradient: ['#3aeabb', '#fdd250']}\n */\n fill: {\n gradient: ['#3aeabb', '#fdd250']\n },\n\n /**\n * Color of the \"empty\" arc. 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Let's call this _direct animation_.\n * If you want to make _reversed animation_ - set `animationStartValue: 1.0`.\n * Also you may specify any other value from `0.0` to `1.0`.\n * @type {number}\n * @default 0.0\n */\n animationStartValue: 0.0,\n\n /**\n * Reverse animation and arc draw.\n * By default, the arc is filled from `0.0` to `value`, _clockwise_.\n * With `reverse: true` the arc is filled from `1.0` to `value`, _counter-clockwise_.\n * @type {boolean}\n * @default false\n */\n reverse: false,\n\n /**\n * Arc line cap: `'butt'`, `'round'` or `'square'` -\n * [read more]{@link https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D.lineCap}.\n * @type {string}\n * @default 'butt'\n */\n lineCap: 'butt',\n\n /**\n * Canvas insertion mode: append or prepend it into the parent element?\n * @type {string}\n * @default 'prepend'\n */\n insertMode: 'prepend',\n\n //------------------------------ protected properties and methods ------------------------------\n /**\n * Link to {@link CircleProgress} constructor.\n * @protected\n */\n constructor: CircleProgress,\n\n /**\n * Container element. Should be passed into constructor config.\n * @protected\n * @type {jQuery}\n */\n el: null,\n\n /**\n * Canvas element. Automatically generated and prepended to [this.el]{@link CircleProgress#el}.\n * @protected\n * @type {HTMLCanvasElement}\n */\n canvas: null,\n\n /**\n * 2D-context of [this.canvas]{@link CircleProgress#canvas}.\n * @protected\n * @type {CanvasRenderingContext2D}\n */\n ctx: null,\n\n /**\n * Radius of the outer circle. Automatically calculated as `[this.size]{@link CircleProgress#size} / 2`.\n * @protected\n * @type {number}\n */\n radius: 0.0,\n\n /**\n * Fill of the main arc. 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'prependTo' : 'appendTo'](this.el)[0];\n\n var canvas = this.canvas;\n canvas.width = this.size;\n canvas.height = this.size;\n this.ctx = canvas.getContext('2d');\n\n if (window.devicePixelRatio > 1) {\n var scaleBy = window.devicePixelRatio;\n canvas.style.width = canvas.style.height = this.size + 'px';\n canvas.width = canvas.height = this.size * scaleBy;\n this.ctx.scale(scaleBy, scaleBy);\n }\n },\n\n /**\n * This method sets [this.arcFill]{@link CircleProgress#arcFill}.\n * It could do this async (on image load).\n * @protected\n */\n initFill: function() {\n var self = this,\n fill = this.fill,\n ctx = this.ctx,\n size = this.size;\n\n if (!fill)\n throw Error(\"The fill is not specified!\");\n\n if (typeof fill == 'string')\n fill = {color: fill};\n\n if (fill.color)\n this.arcFill = fill.color;\n\n if (fill.gradient) {\n var gr = fill.gradient;\n\n if (gr.length == 1) {\n this.arcFill = gr[0];\n } else if (gr.length > 1) {\n var ga = fill.gradientAngle || 0, // gradient direction angle; 0 by default\n gd = fill.gradientDirection || [\n size / 2 * (1 - Math.cos(ga)), // x0\n size / 2 * (1 + Math.sin(ga)), // y0\n size / 2 * (1 + Math.cos(ga)), // x1\n size / 2 * (1 - Math.sin(ga)) // y1\n ];\n\n var lg = ctx.createLinearGradient.apply(ctx, gd);\n\n for (var i = 0; i < gr.length; i++) {\n var color = gr[i],\n pos = i / (gr.length - 1);\n\n if ($.isArray(color)) {\n pos = color[1];\n color = color[0];\n }\n\n lg.addColorStop(pos, color);\n }\n\n this.arcFill = lg;\n }\n }\n\n if (fill.image) {\n var img;\n\n if (fill.image instanceof Image) {\n img = fill.image;\n } else {\n img = new Image();\n img.src = fill.image;\n }\n\n if (img.complete)\n setImageFill();\n else\n img.onload = setImageFill;\n }\n\n function setImageFill() {\n var bg = $('')[0];\n bg.width = self.size;\n bg.height = self.size;\n bg.getContext('2d').drawImage(img, 0, 0, size, size);\n self.arcFill = self.ctx.createPattern(bg, 'no-repeat');\n self.drawFrame(self.lastFrameValue);\n }\n },\n\n /**\n * Draw the circle.\n * @protected\n */\n draw: function() {\n if (this.animation)\n this.drawAnimated(this.value);\n else\n this.drawFrame(this.value);\n },\n\n /**\n * Draw a single animation frame.\n * @protected\n * @param {number} v - Frame value.\n */\n drawFrame: function(v) {\n this.lastFrameValue = v;\n this.ctx.clearRect(0, 0, this.size, this.size);\n this.drawEmptyArc(v);\n this.drawArc(v);\n },\n\n /**\n * Draw the arc (part of the circle).\n * @protected\n * @param {number} v - Frame value.\n */\n drawArc: function(v) {\n if (v === 0)\n return;\n\n var ctx = this.ctx,\n r = this.radius,\n t = this.getThickness(),\n a = this.startAngle;\n\n ctx.save();\n ctx.beginPath();\n\n if (!this.reverse) {\n ctx.arc(r, r, r - t / 2, a, a + Math.PI * 2 * v);\n } else {\n ctx.arc(r, r, r - t / 2, a - Math.PI * 2 * v, a);\n }\n\n ctx.lineWidth = t;\n ctx.lineCap = this.lineCap;\n ctx.strokeStyle = this.arcFill;\n ctx.stroke();\n ctx.restore();\n },\n\n /**\n * Draw the _empty (background)_ arc (part of the circle).\n * @protected\n * @param {number} v - Frame value.\n */\n drawEmptyArc: function(v) {\n var ctx = this.ctx,\n r = this.radius,\n t = this.getThickness(),\n a = this.startAngle;\n\n if (v < 1) {\n ctx.save();\n ctx.beginPath();\n\n if (v <= 0) {\n ctx.arc(r, r, r - t / 2, 0, Math.PI * 2);\n } else {\n if (!this.reverse) {\n ctx.arc(r, r, r - t / 2, a + Math.PI * 2 * v, a);\n } else {\n ctx.arc(r, r, r - t / 2, a, a - Math.PI * 2 * v);\n }\n }\n\n ctx.lineWidth = t;\n ctx.strokeStyle = this.emptyFill;\n ctx.stroke();\n ctx.restore();\n }\n },\n\n /**\n * Animate the progress bar.\n *\n * Throws 3 jQuery events:\n *\n * - `circle-animation-start(jqEvent)`\n * - `circle-animation-progress(jqEvent, animationProgress, stepValue)` - multiple event\n * animationProgress: from `0.0` to `1.0`; stepValue: from `0.0` to `value`\n * - `circle-animation-end(jqEvent)`\n *\n * @protected\n * @param {number} v - Final value.\n */\n drawAnimated: function(v) {\n var self = this,\n el = this.el,\n canvas = $(this.canvas);\n\n // stop previous animation before new \"start\" event is triggered\n canvas.stop(true, false);\n el.trigger('circle-animation-start');\n\n canvas\n .css({animationProgress: 0})\n .animate({animationProgress: 1}, $.extend({}, this.animation, {\n step: function(animationProgress) {\n var stepValue = self.animationStartValue * (1 - animationProgress) + v * animationProgress;\n self.drawFrame(stepValue);\n el.trigger('circle-animation-progress', [animationProgress, stepValue]);\n }\n }))\n .promise()\n .always(function() {\n // trigger on both successful & failure animation end\n el.trigger('circle-animation-end');\n });\n },\n\n /**\n * Get the circle thickness.\n * @see CircleProgress#thickness\n * @protected\n * @returns {number}\n */\n getThickness: function() {\n return $.isNumeric(this.thickness) ? 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configOrCommand : {};\n\n if (instance) {\n instance.init(config);\n } else {\n var initialConfig = $.extend({}, el.data());\n if (typeof initialConfig.fill == 'string')\n initialConfig.fill = JSON.parse(initialConfig.fill);\n if (typeof initialConfig.animation == 'string')\n initialConfig.animation = JSON.parse(initialConfig.animation);\n config = $.extend(initialConfig, config);\n config.el = el;\n instance = new CircleProgress(config);\n el.data(dataName, instance);\n }\n });\n };\n});\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/jquery-circle-progress/dist/circle-progress.js\n// module id = 8\n// module chunks = 0","(function (root, factory) {\n if (typeof define === 'function' && define.amd) {\n // AMD. Register as an anonymous module unless amdModuleId is set\n define([\"jquery\"], function (a0) {\n return (root['jQuery'] = factory(a0));\n });\n } else if (typeof exports === 'object') {\n // Node. Does not work with strict CommonJS, but\n // only CommonJS-like environments that support module.exports,\n // like Node.\n module.exports = factory(require(\"jquery\"));\n } else {\n root['jQuery'] = factory(jQuery);\n }\n}(this, function (jQuery) {\n\n/*\n * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/\n *\n * Uses the built in easing capabilities added In jQuery 1.1\n * to offer multiple easing options\n *\n * TERMS OF USE - jQuery Easing\n * \n * Open source under the BSD License. \n * \n * Copyright © 2008 George McGinley Smith\n * All rights reserved.\n * \n * Redistribution and use in source and binary forms, with or without modification, \n * are permitted provided that the following conditions are met:\n * \n * Redistributions of source code must retain the above copyright notice, this list of \n * conditions and the following disclaimer.\n * Redistributions in binary form must reproduce the above copyright notice, this list \n * of conditions and the following disclaimer in the documentation and/or other materials \n * provided with the distribution.\n * \n * Neither the name of the author nor the names of contributors may be used to endorse \n * or promote products derived from this software without specific prior written permission.\n * \n * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND ANY \n * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF\n * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE\n * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\n * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE\n * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED \n * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\n * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED \n * OF THE POSSIBILITY OF SUCH DAMAGE. \n *\n*/\n\n// t: current time, b: begInnIng value, c: change In value, d: duration\njQuery.easing['jswing'] = jQuery.easing['swing'];\n\njQuery.extend( jQuery.easing,\n{\n\tdef: 'easeOutQuad',\n\tswing: function (x, t, b, c, d) {\n\t\t//alert(jQuery.easing.default);\n\t\treturn jQuery.easing[jQuery.easing.def](x, t, b, c, d);\n\t},\n\teaseInQuad: function (x, t, b, c, d) {\n\t\treturn c*(t/=d)*t + b;\n\t},\n\teaseOutQuad: function (x, t, b, c, d) {\n\t\treturn -c *(t/=d)*(t-2) + b;\n\t},\n\teaseInOutQuad: function (x, t, b, c, d) {\n\t\tif ((t/=d/2) < 1) return c/2*t*t + b;\n\t\treturn -c/2 * ((--t)*(t-2) - 1) + b;\n\t},\n\teaseInCubic: function (x, t, b, c, d) {\n\t\treturn c*(t/=d)*t*t + b;\n\t},\n\teaseOutCubic: function (x, t, b, c, d) {\n\t\treturn c*((t=t/d-1)*t*t + 1) + b;\n\t},\n\teaseInOutCubic: function (x, t, b, c, d) {\n\t\tif ((t/=d/2) < 1) return c/2*t*t*t + b;\n\t\treturn c/2*((t-=2)*t*t + 2) + b;\n\t},\n\teaseInQuart: function (x, t, b, c, d) {\n\t\treturn c*(t/=d)*t*t*t + b;\n\t},\n\teaseOutQuart: function (x, t, b, c, d) {\n\t\treturn -c * ((t=t/d-1)*t*t*t - 1) + b;\n\t},\n\teaseInOutQuart: function (x, t, b, c, d) {\n\t\tif ((t/=d/2) < 1) return c/2*t*t*t*t + b;\n\t\treturn -c/2 * ((t-=2)*t*t*t - 2) + b;\n\t},\n\teaseInQuint: function (x, t, b, c, d) {\n\t\treturn c*(t/=d)*t*t*t*t + b;\n\t},\n\teaseOutQuint: function (x, t, b, c, d) {\n\t\treturn c*((t=t/d-1)*t*t*t*t + 1) + b;\n\t},\n\teaseInOutQuint: function (x, t, b, c, d) {\n\t\tif ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;\n\t\treturn c/2*((t-=2)*t*t*t*t + 2) + b;\n\t},\n\teaseInSine: function (x, t, b, c, d) {\n\t\treturn -c * Math.cos(t/d * (Math.PI/2)) + c + b;\n\t},\n\teaseOutSine: function (x, t, b, c, d) {\n\t\treturn c * Math.sin(t/d * (Math.PI/2)) + b;\n\t},\n\teaseInOutSine: function (x, t, b, c, d) {\n\t\treturn -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;\n\t},\n\teaseInExpo: function (x, t, b, c, d) {\n\t\treturn (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;\n\t},\n\teaseOutExpo: function (x, t, b, c, d) {\n\t\treturn (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;\n\t},\n\teaseInOutExpo: function (x, t, b, c, d) {\n\t\tif (t==0) return b;\n\t\tif (t==d) return b+c;\n\t\tif ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;\n\t\treturn c/2 * (-Math.pow(2, -10 * --t) + 2) + b;\n\t},\n\teaseInCirc: function (x, t, b, c, d) {\n\t\treturn -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;\n\t},\n\teaseOutCirc: function (x, t, b, c, d) {\n\t\treturn c * Math.sqrt(1 - (t=t/d-1)*t) + b;\n\t},\n\teaseInOutCirc: function (x, t, b, c, d) {\n\t\tif ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;\n\t\treturn c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;\n\t},\n\teaseInElastic: function (x, t, b, c, d) {\n\t\tvar s=1.70158;var p=0;var a=c;\n\t\tif (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;\n\t\tif (a < Math.abs(c)) { a=c; var s=p/4; }\n\t\telse var s = p/(2*Math.PI) * Math.asin (c/a);\n\t\treturn -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;\n\t},\n\teaseOutElastic: function (x, t, b, c, d) {\n\t\tvar s=1.70158;var p=0;var a=c;\n\t\tif (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;\n\t\tif (a < Math.abs(c)) { a=c; var s=p/4; }\n\t\telse var s = p/(2*Math.PI) * Math.asin (c/a);\n\t\treturn a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;\n\t},\n\teaseInOutElastic: function (x, t, b, c, d) {\n\t\tvar s=1.70158;var p=0;var a=c;\n\t\tif (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);\n\t\tif (a < Math.abs(c)) { a=c; var s=p/4; }\n\t\telse var s = p/(2*Math.PI) * Math.asin (c/a);\n\t\tif (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;\n\t\treturn a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;\n\t},\n\teaseInBack: function (x, t, b, c, d, s) {\n\t\tif (s == undefined) s = 1.70158;\n\t\treturn c*(t/=d)*t*((s+1)*t - s) + b;\n\t},\n\teaseOutBack: function (x, t, b, c, d, s) {\n\t\tif (s == undefined) s = 1.70158;\n\t\treturn c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;\n\t},\n\teaseInOutBack: function (x, t, b, c, d, s) {\n\t\tif (s == undefined) s = 1.70158; \n\t\tif ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;\n\t\treturn c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;\n\t},\n\teaseInBounce: function (x, t, b, c, d) {\n\t\treturn c - jQuery.easing.easeOutBounce (x, d-t, 0, c, d) + b;\n\t},\n\teaseOutBounce: function (x, t, b, c, d) {\n\t\tif ((t/=d) < (1/2.75)) {\n\t\t\treturn c*(7.5625*t*t) + b;\n\t\t} else if (t < (2/2.75)) {\n\t\t\treturn c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;\n\t\t} else if (t < (2.5/2.75)) {\n\t\t\treturn c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;\n\t\t} else {\n\t\t\treturn c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;\n\t\t}\n\t},\n\teaseInOutBounce: function (x, t, b, c, d) {\n\t\tif (t < d/2) return jQuery.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;\n\t\treturn jQuery.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;\n\t}\n});\n\n/*\n *\n * TERMS OF USE - EASING EQUATIONS\n * \n * Open source under the BSD License. \n * \n * Copyright © 2001 Robert Penner\n * All rights reserved.\n * \n * Redistribution and use in source and binary forms, with or without modification, \n * are permitted provided that the following conditions are met:\n * \n * Redistributions of source code must retain the above copyright notice, this list of \n * conditions and the following disclaimer.\n * Redistributions in binary form must reproduce the above copyright notice, this list \n * of conditions and the following disclaimer in the documentation and/or other materials \n * provided with the distribution.\n * \n * Neither the name of the author nor the names of contributors may be used to endorse \n * or promote products derived from this software without specific prior written permission.\n * \n * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND ANY \n * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF\n * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE\n * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\n * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE\n * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED \n * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\n * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED \n * OF THE POSSIBILITY OF SUCH DAMAGE. \n *\n */\nreturn jQuery;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/jquery-easing/dist/jquery.easing.1.3.umd.js\n// module id = 9\n// module chunks = 0","// shim for using process in browser\nvar process = module.exports = {};\n\n// cached from whatever global is present so that test runners that stub it\n// don't break things. But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals. It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n throw new Error('clearTimeout has not been defined');\n}\n(function () {\n try {\n if (typeof setTimeout === 'function') {\n cachedSetTimeout = setTimeout;\n } else {\n cachedSetTimeout = defaultSetTimout;\n }\n } catch (e) {\n cachedSetTimeout = defaultSetTimout;\n }\n try {\n if (typeof clearTimeout === 'function') {\n cachedClearTimeout = clearTimeout;\n } else {\n cachedClearTimeout = defaultClearTimeout;\n }\n } catch (e) {\n cachedClearTimeout = defaultClearTimeout;\n }\n} ())\nfunction runTimeout(fun) {\n if (cachedSetTimeout === setTimeout) {\n //normal enviroments in sane situations\n return setTimeout(fun, 0);\n }\n // if setTimeout wasn't available but was latter defined\n if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n cachedSetTimeout = setTimeout;\n return setTimeout(fun, 0);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedSetTimeout(fun, 0);\n } catch(e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedSetTimeout.call(null, fun, 0);\n } catch(e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n return cachedSetTimeout.call(this, fun, 0);\n }\n }\n\n\n}\nfunction runClearTimeout(marker) {\n if (cachedClearTimeout === clearTimeout) {\n //normal enviroments in sane situations\n return clearTimeout(marker);\n }\n // if clearTimeout wasn't available but was latter defined\n if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n cachedClearTimeout = clearTimeout;\n return clearTimeout(marker);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedClearTimeout(marker);\n } catch (e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedClearTimeout.call(null, marker);\n } catch (e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n return cachedClearTimeout.call(this, marker);\n }\n }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n if (!draining || !currentQueue) {\n return;\n }\n draining = false;\n if (currentQueue.length) {\n queue = currentQueue.concat(queue);\n } else {\n queueIndex = -1;\n }\n if (queue.length) {\n drainQueue();\n }\n}\n\nfunction drainQueue() {\n if (draining) {\n return;\n }\n var timeout = runTimeout(cleanUpNextTick);\n draining = true;\n\n var len = queue.length;\n while(len) {\n currentQueue = queue;\n queue = [];\n while (++queueIndex < len) {\n if (currentQueue) {\n currentQueue[queueIndex].run();\n }\n }\n queueIndex = -1;\n len = queue.length;\n }\n currentQueue = null;\n draining = false;\n runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n var args = new Array(arguments.length - 1);\n if (arguments.length > 1) {\n for (var i = 1; i < arguments.length; i++) {\n args[i - 1] = arguments[i];\n }\n }\n queue.push(new Item(fun, args));\n if (queue.length === 1 && !draining) {\n runTimeout(drainQueue);\n }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n this.fun = fun;\n this.array = array;\n}\nItem.prototype.run = function () {\n this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\nprocess.prependListener = noop;\nprocess.prependOnceListener = noop;\n\nprocess.listeners = function (name) { return [] }\n\nprocess.binding = function (name) {\n throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/process/browser.js\n// module id = 10\n// module chunks = 0","(function (global, undefined) {\n \"use strict\";\n\n if (global.setImmediate) {\n return;\n }\n\n var nextHandle = 1; // Spec says greater than zero\n var tasksByHandle = {};\n var currentlyRunningATask = false;\n var doc = global.document;\n var registerImmediate;\n\n function setImmediate(callback) {\n // Callback can either be a function or a string\n if (typeof callback !== \"function\") {\n callback = new Function(\"\" + callback);\n }\n // Copy function arguments\n var args = new Array(arguments.length - 1);\n for (var i = 0; i < args.length; i++) {\n args[i] = arguments[i + 1];\n }\n // Store and register the task\n var task = { callback: callback, args: args };\n tasksByHandle[nextHandle] = task;\n registerImmediate(nextHandle);\n return nextHandle++;\n }\n\n function clearImmediate(handle) {\n delete tasksByHandle[handle];\n }\n\n function run(task) {\n var callback = task.callback;\n var args = task.args;\n switch (args.length) {\n case 0:\n callback();\n break;\n case 1:\n callback(args[0]);\n break;\n case 2:\n callback(args[0], args[1]);\n break;\n case 3:\n callback(args[0], args[1], args[2]);\n break;\n default:\n callback.apply(undefined, args);\n break;\n }\n }\n\n function runIfPresent(handle) {\n // From the spec: \"Wait until any invocations of this algorithm started before this one have completed.\"\n // So if we're currently running a task, we'll need to delay this invocation.\n if (currentlyRunningATask) {\n // Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a\n // \"too much recursion\" error.\n setTimeout(runIfPresent, 0, handle);\n } else {\n var task = tasksByHandle[handle];\n if (task) {\n currentlyRunningATask = true;\n try {\n run(task);\n } finally {\n clearImmediate(handle);\n currentlyRunningATask = false;\n }\n }\n }\n }\n\n function installNextTickImplementation() {\n registerImmediate = function(handle) {\n process.nextTick(function () { runIfPresent(handle); });\n };\n }\n\n function canUsePostMessage() {\n // The test against `importScripts` prevents this implementation from being installed inside a web worker,\n // where `global.postMessage` means something completely different and can't be used for this purpose.\n if (global.postMessage && !global.importScripts) {\n var postMessageIsAsynchronous = true;\n var oldOnMessage = global.onmessage;\n global.onmessage = function() {\n postMessageIsAsynchronous = false;\n };\n global.postMessage(\"\", \"*\");\n global.onmessage = oldOnMessage;\n return postMessageIsAsynchronous;\n }\n }\n\n function installPostMessageImplementation() {\n // Installs an event handler on `global` for the `message` event: see\n // * https://developer.mozilla.org/en/DOM/window.postMessage\n // * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages\n\n var messagePrefix = \"setImmediate$\" + Math.random() + \"$\";\n var onGlobalMessage = function(event) {\n if (event.source === global &&\n typeof event.data === \"string\" &&\n event.data.indexOf(messagePrefix) === 0) {\n runIfPresent(+event.data.slice(messagePrefix.length));\n }\n };\n\n if (global.addEventListener) {\n global.addEventListener(\"message\", onGlobalMessage, false);\n } else {\n global.attachEvent(\"onmessage\", onGlobalMessage);\n }\n\n registerImmediate = function(handle) {\n global.postMessage(messagePrefix + handle, \"*\");\n };\n }\n\n function installMessageChannelImplementation() {\n var channel = new MessageChannel();\n channel.port1.onmessage = function(event) {\n var handle = event.data;\n runIfPresent(handle);\n };\n\n registerImmediate = function(handle) {\n channel.port2.postMessage(handle);\n };\n }\n\n function installReadyStateChangeImplementation() {\n var html = doc.documentElement;\n registerImmediate = function(handle) {\n // Create a \r\n\r\n\r\n\n\n\n// WEBPACK FOOTER //\n// App.vue?616325d0","\r\n\r\n\r\n\r\n\r\n\n\n\n// WEBPACK FOOTER //\n// index.vue?45d735ec","exports = module.exports = require(\"../node_modules/css-loader/lib/css-base.js\")();\n// imports\nexports.push([module.id, \"@import url(https://fonts.googleapis.com/css?family=Ruda);\", \"\"]);\n\n// module\nexports.push([module.id, \"\", \"\"]);\n\n// exports\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/css-loader!./~/vue-loader/lib/style-rewriter.js?id=_v-1e48f860&scoped=true!./~/vue-loader/lib/selector.js?type=style&index=0!./src/App.vue\n// module id = 6\n// module chunks = 0","exports = module.exports = require(\"../node_modules/css-loader/lib/css-base.js\")();\n// imports\n\n\n// module\nexports.push([module.id, \".circle[_v-6604c861]{position:relative;display:inline-block}.circle-text-body[_v-6604c861]{position:absolute;width:100%;height:100%;display:-ms-flexbox;display:flex;-ms-flex-direction:column;flex-direction:column;-ms-flex-align:center;align-items:center;-ms-flex-pack:center;justify-content:center}\", \"\"]);\n\n// exports\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/css-loader!./~/vue-loader/lib/style-rewriter.js?id=_v-6604c861&scoped=true!./~/vue-loader/lib/selector.js?type=style&index=0!./src/index.vue\n// module id = 7\n// module chunks = 0","/**\n * jquery-circle-progress - jQuery Plugin to draw animated circular progress bars:\n * {@link http://kottenator.github.io/jquery-circle-progress/}\n *\n * @author Rostyslav Bryzgunov \n * @version 1.2.2\n * @licence MIT\n * @preserve\n */\n// UMD factory - https://github.com/umdjs/umd/blob/d31bb6ee7098715e019f52bdfe27b3e4bfd2b97e/templates/jqueryPlugin.js\n// Uses AMD, CommonJS or browser globals to create a jQuery plugin.\n(function(factory) {\n if (typeof define === 'function' && define.amd) {\n // AMD - register as an anonymous module\n define(['jquery'], factory);\n } else if (typeof module === 'object' && module.exports) {\n // Node/CommonJS\n var $ = require('jquery');\n factory($);\n module.exports = $;\n } else {\n // Browser globals\n factory(jQuery);\n }\n})(function($) {\n /**\n * Inner implementation of the circle progress bar.\n * The class is not exposed _yet_ but you can create an instance through jQuery method call.\n *\n * @param {object} config - You can customize any class member (property or method).\n * @class\n * @alias CircleProgress\n */\n function CircleProgress(config) {\n this.init(config);\n }\n\n CircleProgress.prototype = {\n //--------------------------------------- public options ---------------------------------------\n /**\n * This is the only required option. It should be from `0.0` to `1.0`.\n * @type {number}\n * @default 0.0\n */\n value: 0.0,\n\n /**\n * Size of the canvas in pixels.\n * It's a square so we need only one dimension.\n * @type {number}\n * @default 100.0\n */\n size: 100.0,\n\n /**\n * Initial angle for `0.0` value in radians.\n * @type {number}\n * @default -Math.PI\n */\n startAngle: -Math.PI,\n\n /**\n * Width of the arc in pixels.\n * If it's `'auto'` - the value is calculated as `[this.size]{@link CircleProgress#size} / 14`.\n * @type {number|string}\n * @default 'auto'\n */\n thickness: 'auto',\n\n /**\n * Fill of the arc. You may set it to:\n *\n * - solid color:\n * - `'#3aeabb'`\n * - `{ color: '#3aeabb' }`\n * - `{ color: 'rgba(255, 255, 255, .3)' }`\n * - linear gradient _(left to right)_:\n * - `{ gradient: ['#3aeabb', '#fdd250'], gradientAngle: Math.PI / 4 }`\n * - `{ gradient: ['red', 'green', 'blue'], gradientDirection: [x0, y0, x1, y1] }`\n * - `{ gradient: [[\"red\", .2], [\"green\", .3], [\"blue\", .8]] }`\n * - image:\n * - `{ image: 'http://i.imgur.com/pT0i89v.png' }`\n * - `{ image: imageObject }`\n * - `{ color: 'lime', image: 'http://i.imgur.com/pT0i89v.png' }` -\n * color displayed until the image is loaded\n *\n * @default {gradient: ['#3aeabb', '#fdd250']}\n */\n fill: {\n gradient: ['#3aeabb', '#fdd250']\n },\n\n /**\n * Color of the \"empty\" arc. Only a color fill supported by now.\n * @type {string}\n * @default 'rgba(0, 0, 0, .1)'\n */\n emptyFill: 'rgba(0, 0, 0, .1)',\n\n /**\n * jQuery Animation config.\n * You can pass `false` to disable the animation.\n * @see http://api.jquery.com/animate/\n * @type {object|boolean}\n * @default {duration: 1200, easing: 'circleProgressEasing'}\n */\n animation: {\n duration: 1200,\n easing: 'circleProgressEasing'\n },\n\n /**\n * Default animation starts at `0.0` and ends at specified `value`. Let's call this _direct animation_.\n * If you want to make _reversed animation_ - set `animationStartValue: 1.0`.\n * Also you may specify any other value from `0.0` to `1.0`.\n * @type {number}\n * @default 0.0\n */\n animationStartValue: 0.0,\n\n /**\n * Reverse animation and arc draw.\n * By default, the arc is filled from `0.0` to `value`, _clockwise_.\n * With `reverse: true` the arc is filled from `1.0` to `value`, _counter-clockwise_.\n * @type {boolean}\n * @default false\n */\n reverse: false,\n\n /**\n * Arc line cap: `'butt'`, `'round'` or `'square'` -\n * [read more]{@link https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D.lineCap}.\n * @type {string}\n * @default 'butt'\n */\n lineCap: 'butt',\n\n /**\n * Canvas insertion mode: append or prepend it into the parent element?\n * @type {string}\n * @default 'prepend'\n */\n insertMode: 'prepend',\n\n //------------------------------ protected properties and methods ------------------------------\n /**\n * Link to {@link CircleProgress} constructor.\n * @protected\n */\n constructor: CircleProgress,\n\n /**\n * Container element. Should be passed into constructor config.\n * @protected\n * @type {jQuery}\n */\n el: null,\n\n /**\n * Canvas element. Automatically generated and prepended to [this.el]{@link CircleProgress#el}.\n * @protected\n * @type {HTMLCanvasElement}\n */\n canvas: null,\n\n /**\n * 2D-context of [this.canvas]{@link CircleProgress#canvas}.\n * @protected\n * @type {CanvasRenderingContext2D}\n */\n ctx: null,\n\n /**\n * Radius of the outer circle. Automatically calculated as `[this.size]{@link CircleProgress#size} / 2`.\n * @protected\n * @type {number}\n */\n radius: 0.0,\n\n /**\n * Fill of the main arc. Automatically calculated, depending on [this.fill]{@link CircleProgress#fill} option.\n * @protected\n * @type {string|CanvasGradient|CanvasPattern}\n */\n arcFill: null,\n\n /**\n * Last rendered frame value.\n * @protected\n * @type {number}\n */\n lastFrameValue: 0.0,\n\n /**\n * Init/re-init the widget.\n *\n * Throws a jQuery event:\n *\n * - `circle-inited(jqEvent)`\n *\n * @param {object} config - You can customize any class member (property or method).\n */\n init: function(config) {\n $.extend(this, config);\n this.radius = this.size / 2;\n this.initWidget();\n this.initFill();\n this.draw();\n this.el.trigger('circle-inited');\n },\n\n /**\n * Initialize ``.\n * @protected\n */\n initWidget: function() {\n if (!this.canvas)\n this.canvas = $('')[this.insertMode == 'prepend' ? 'prependTo' : 'appendTo'](this.el)[0];\n\n var canvas = this.canvas;\n canvas.width = this.size;\n canvas.height = this.size;\n this.ctx = canvas.getContext('2d');\n\n if (window.devicePixelRatio > 1) {\n var scaleBy = window.devicePixelRatio;\n canvas.style.width = canvas.style.height = this.size + 'px';\n canvas.width = canvas.height = this.size * scaleBy;\n this.ctx.scale(scaleBy, scaleBy);\n }\n },\n\n /**\n * This method sets [this.arcFill]{@link CircleProgress#arcFill}.\n * It could do this async (on image load).\n * @protected\n */\n initFill: function() {\n var self = this,\n fill = this.fill,\n ctx = this.ctx,\n size = this.size;\n\n if (!fill)\n throw Error(\"The fill is not specified!\");\n\n if (typeof fill == 'string')\n fill = {color: fill};\n\n if (fill.color)\n this.arcFill = fill.color;\n\n if (fill.gradient) {\n var gr = fill.gradient;\n\n if (gr.length == 1) {\n this.arcFill = gr[0];\n } else if (gr.length > 1) {\n var ga = fill.gradientAngle || 0, // gradient direction angle; 0 by default\n gd = fill.gradientDirection || [\n size / 2 * (1 - Math.cos(ga)), // x0\n size / 2 * (1 + Math.sin(ga)), // y0\n size / 2 * (1 + Math.cos(ga)), // x1\n size / 2 * (1 - Math.sin(ga)) // y1\n ];\n\n var lg = ctx.createLinearGradient.apply(ctx, gd);\n\n for (var i = 0; i < gr.length; i++) {\n var color = gr[i],\n pos = i / (gr.length - 1);\n\n if ($.isArray(color)) {\n pos = color[1];\n color = color[0];\n }\n\n lg.addColorStop(pos, color);\n }\n\n this.arcFill = lg;\n }\n }\n\n if (fill.image) {\n var img;\n\n if (fill.image instanceof Image) {\n img = fill.image;\n } else {\n img = new Image();\n img.src = fill.image;\n }\n\n if (img.complete)\n setImageFill();\n else\n img.onload = setImageFill;\n }\n\n function setImageFill() {\n var bg = $('')[0];\n bg.width = self.size;\n bg.height = self.size;\n bg.getContext('2d').drawImage(img, 0, 0, size, size);\n self.arcFill = self.ctx.createPattern(bg, 'no-repeat');\n self.drawFrame(self.lastFrameValue);\n }\n },\n\n /**\n * Draw the circle.\n * @protected\n */\n draw: function() {\n if (this.animation)\n this.drawAnimated(this.value);\n else\n this.drawFrame(this.value);\n },\n\n /**\n * Draw a single animation frame.\n * @protected\n * @param {number} v - Frame value.\n */\n drawFrame: function(v) {\n this.lastFrameValue = v;\n this.ctx.clearRect(0, 0, this.size, this.size);\n this.drawEmptyArc(v);\n this.drawArc(v);\n },\n\n /**\n * Draw the arc (part of the circle).\n * @protected\n * @param {number} v - Frame value.\n */\n drawArc: function(v) {\n if (v === 0)\n return;\n\n var ctx = this.ctx,\n r = this.radius,\n t = this.getThickness(),\n a = this.startAngle;\n\n ctx.save();\n ctx.beginPath();\n\n if (!this.reverse) {\n ctx.arc(r, r, r - t / 2, a, a + Math.PI * 2 * v);\n } else {\n ctx.arc(r, r, r - t / 2, a - Math.PI * 2 * v, a);\n }\n\n ctx.lineWidth = t;\n ctx.lineCap = this.lineCap;\n ctx.strokeStyle = this.arcFill;\n ctx.stroke();\n ctx.restore();\n },\n\n /**\n * Draw the _empty (background)_ arc (part of the circle).\n * @protected\n * @param {number} v - Frame value.\n */\n drawEmptyArc: function(v) {\n var ctx = this.ctx,\n r = this.radius,\n t = this.getThickness(),\n a = this.startAngle;\n\n if (v < 1) {\n ctx.save();\n ctx.beginPath();\n\n if (v <= 0) {\n ctx.arc(r, r, r - t / 2, 0, Math.PI * 2);\n } else {\n if (!this.reverse) {\n ctx.arc(r, r, r - t / 2, a + Math.PI * 2 * v, a);\n } else {\n ctx.arc(r, r, r - t / 2, a, a - Math.PI * 2 * v);\n }\n }\n\n ctx.lineWidth = t;\n ctx.strokeStyle = this.emptyFill;\n ctx.stroke();\n ctx.restore();\n }\n },\n\n /**\n * Animate the progress bar.\n *\n * Throws 3 jQuery events:\n *\n * - `circle-animation-start(jqEvent)`\n * - `circle-animation-progress(jqEvent, animationProgress, stepValue)` - multiple event\n * animationProgress: from `0.0` to `1.0`; stepValue: from `0.0` to `value`\n * - `circle-animation-end(jqEvent)`\n *\n * @protected\n * @param {number} v - Final value.\n */\n drawAnimated: function(v) {\n var self = this,\n el = this.el,\n canvas = $(this.canvas);\n\n // stop previous animation before new \"start\" event is triggered\n canvas.stop(true, false);\n el.trigger('circle-animation-start');\n\n canvas\n .css({animationProgress: 0})\n .animate({animationProgress: 1}, $.extend({}, this.animation, {\n step: function(animationProgress) {\n var stepValue = self.animationStartValue * (1 - animationProgress) + v * animationProgress;\n self.drawFrame(stepValue);\n el.trigger('circle-animation-progress', [animationProgress, stepValue]);\n }\n }))\n .promise()\n .always(function() {\n // trigger on both successful & failure animation end\n el.trigger('circle-animation-end');\n });\n },\n\n /**\n * Get the circle thickness.\n * @see CircleProgress#thickness\n * @protected\n * @returns {number}\n */\n getThickness: function() {\n return $.isNumeric(this.thickness) ? this.thickness : this.size / 14;\n },\n\n /**\n * Get current value.\n * @protected\n * @return {number}\n */\n getValue: function() {\n return this.value;\n },\n\n /**\n * Set current value (with smooth animation transition).\n * @protected\n * @param {number} newValue\n */\n setValue: function(newValue) {\n if (this.animation)\n this.animationStartValue = this.lastFrameValue;\n this.value = newValue;\n this.draw();\n }\n };\n\n //----------------------------------- Initiating jQuery plugin -----------------------------------\n $.circleProgress = {\n // Default options (you may override them)\n defaults: CircleProgress.prototype\n };\n\n // ease-in-out-cubic\n $.easing.circleProgressEasing = function(x) {\n if (x < 0.5) {\n x = 2 * x;\n return 0.5 * x * x * x;\n } else {\n x = 2 - 2 * x;\n return 1 - 0.5 * x * x * x;\n }\n };\n\n /**\n * Creates an instance of {@link CircleProgress}.\n * Produces [init event]{@link CircleProgress#init} and [animation events]{@link CircleProgress#drawAnimated}.\n *\n * @param {object} [configOrCommand] - Config object or command name.\n *\n * Config example (you can specify any {@link CircleProgress} property):\n *\n * ```js\n * { value: 0.75, size: 50, animation: false }\n * ```\n *\n * Commands:\n *\n * ```js\n * el.circleProgress('widget'); // get the \n * el.circleProgress('value'); // get the value\n * el.circleProgress('value', newValue); // update the value\n * el.circleProgress('redraw'); // redraw the circle\n * el.circleProgress(); // the same as 'redraw'\n * ```\n *\n * @param {string} [commandArgument] - Some commands (like `'value'`) may require an argument.\n * @see CircleProgress\n * @alias \"$(...).circleProgress\"\n */\n $.fn.circleProgress = function(configOrCommand, commandArgument) {\n var dataName = 'circle-progress',\n firstInstance = this.data(dataName);\n\n if (configOrCommand == 'widget') {\n if (!firstInstance)\n throw Error('Calling \"widget\" method on not initialized instance is forbidden');\n return firstInstance.canvas;\n }\n\n if (configOrCommand == 'value') {\n if (!firstInstance)\n throw Error('Calling \"value\" method on not initialized instance is forbidden');\n if (typeof commandArgument == 'undefined') {\n return firstInstance.getValue();\n } else {\n var newValue = arguments[1];\n return this.each(function() {\n $(this).data(dataName).setValue(newValue);\n });\n }\n }\n\n return this.each(function() {\n var el = $(this),\n instance = el.data(dataName),\n config = $.isPlainObject(configOrCommand) ? configOrCommand : {};\n\n if (instance) {\n instance.init(config);\n } else {\n var initialConfig = $.extend({}, el.data());\n if (typeof initialConfig.fill == 'string')\n initialConfig.fill = JSON.parse(initialConfig.fill);\n if (typeof initialConfig.animation == 'string')\n initialConfig.animation = JSON.parse(initialConfig.animation);\n config = $.extend(initialConfig, config);\n config.el = el;\n instance = new CircleProgress(config);\n el.data(dataName, instance);\n }\n });\n };\n});\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/jquery-circle-progress/dist/circle-progress.js\n// module id = 8\n// module chunks = 0","(function (root, factory) {\n if (typeof define === 'function' && define.amd) {\n // AMD. Register as an anonymous module unless amdModuleId is set\n define([\"jquery\"], function (a0) {\n return (root['jQuery'] = factory(a0));\n });\n } else if (typeof exports === 'object') {\n // Node. Does not work with strict CommonJS, but\n // only CommonJS-like environments that support module.exports,\n // like Node.\n module.exports = factory(require(\"jquery\"));\n } else {\n root['jQuery'] = factory(jQuery);\n }\n}(this, function (jQuery) {\n\n/*\n * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/\n *\n * Uses the built in easing capabilities added In jQuery 1.1\n * to offer multiple easing options\n *\n * TERMS OF USE - jQuery Easing\n * \n * Open source under the BSD License. \n * \n * Copyright © 2008 George McGinley Smith\n * All rights reserved.\n * \n * Redistribution and use in source and binary forms, with or without modification, \n * are permitted provided that the following conditions are met:\n * \n * Redistributions of source code must retain the above copyright notice, this list of \n * conditions and the following disclaimer.\n * Redistributions in binary form must reproduce the above copyright notice, this list \n * of conditions and the following disclaimer in the documentation and/or other materials \n * provided with the distribution.\n * \n * Neither the name of the author nor the names of contributors may be used to endorse \n * or promote products derived from this software without specific prior written permission.\n * \n * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND ANY \n * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF\n * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE\n * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\n * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE\n * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED \n * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\n * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED \n * OF THE POSSIBILITY OF SUCH DAMAGE. \n *\n*/\n\n// t: current time, b: begInnIng value, c: change In value, d: duration\njQuery.easing['jswing'] = jQuery.easing['swing'];\n\njQuery.extend( jQuery.easing,\n{\n\tdef: 'easeOutQuad',\n\tswing: function (x, t, b, c, d) {\n\t\t//alert(jQuery.easing.default);\n\t\treturn jQuery.easing[jQuery.easing.def](x, t, b, c, d);\n\t},\n\teaseInQuad: function (x, t, b, c, d) {\n\t\treturn c*(t/=d)*t + b;\n\t},\n\teaseOutQuad: function (x, t, b, c, d) {\n\t\treturn -c *(t/=d)*(t-2) + b;\n\t},\n\teaseInOutQuad: function (x, t, b, c, d) {\n\t\tif ((t/=d/2) < 1) return c/2*t*t + b;\n\t\treturn -c/2 * ((--t)*(t-2) - 1) + b;\n\t},\n\teaseInCubic: function (x, t, b, c, d) {\n\t\treturn c*(t/=d)*t*t + b;\n\t},\n\teaseOutCubic: function (x, t, b, c, d) {\n\t\treturn c*((t=t/d-1)*t*t + 1) + b;\n\t},\n\teaseInOutCubic: function (x, t, b, c, d) {\n\t\tif ((t/=d/2) < 1) return c/2*t*t*t + b;\n\t\treturn c/2*((t-=2)*t*t + 2) + b;\n\t},\n\teaseInQuart: function (x, t, b, c, d) {\n\t\treturn c*(t/=d)*t*t*t + b;\n\t},\n\teaseOutQuart: function (x, t, b, c, d) {\n\t\treturn -c * ((t=t/d-1)*t*t*t - 1) + b;\n\t},\n\teaseInOutQuart: function (x, t, b, c, d) {\n\t\tif ((t/=d/2) < 1) return c/2*t*t*t*t + b;\n\t\treturn -c/2 * ((t-=2)*t*t*t - 2) + b;\n\t},\n\teaseInQuint: function (x, t, b, c, d) {\n\t\treturn c*(t/=d)*t*t*t*t + b;\n\t},\n\teaseOutQuint: function (x, t, b, c, d) {\n\t\treturn c*((t=t/d-1)*t*t*t*t + 1) + b;\n\t},\n\teaseInOutQuint: function (x, t, b, c, d) {\n\t\tif ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;\n\t\treturn c/2*((t-=2)*t*t*t*t + 2) + b;\n\t},\n\teaseInSine: function (x, t, b, c, d) {\n\t\treturn -c * Math.cos(t/d * (Math.PI/2)) + c + b;\n\t},\n\teaseOutSine: function (x, t, b, c, d) {\n\t\treturn c * Math.sin(t/d * (Math.PI/2)) + b;\n\t},\n\teaseInOutSine: function (x, t, b, c, d) {\n\t\treturn -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;\n\t},\n\teaseInExpo: function (x, t, b, c, d) {\n\t\treturn (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;\n\t},\n\teaseOutExpo: function (x, t, b, c, d) {\n\t\treturn (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;\n\t},\n\teaseInOutExpo: function (x, t, b, c, d) {\n\t\tif (t==0) return b;\n\t\tif (t==d) return b+c;\n\t\tif ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;\n\t\treturn c/2 * (-Math.pow(2, -10 * --t) + 2) + b;\n\t},\n\teaseInCirc: function (x, t, b, c, d) {\n\t\treturn -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;\n\t},\n\teaseOutCirc: function (x, t, b, c, d) {\n\t\treturn c * Math.sqrt(1 - (t=t/d-1)*t) + b;\n\t},\n\teaseInOutCirc: function (x, t, b, c, d) {\n\t\tif ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;\n\t\treturn c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;\n\t},\n\teaseInElastic: function (x, t, b, c, d) {\n\t\tvar s=1.70158;var p=0;var a=c;\n\t\tif (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;\n\t\tif (a < Math.abs(c)) { a=c; var s=p/4; }\n\t\telse var s = p/(2*Math.PI) * Math.asin (c/a);\n\t\treturn -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;\n\t},\n\teaseOutElastic: function (x, t, b, c, d) {\n\t\tvar s=1.70158;var p=0;var a=c;\n\t\tif (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;\n\t\tif (a < Math.abs(c)) { a=c; var s=p/4; }\n\t\telse var s = p/(2*Math.PI) * Math.asin (c/a);\n\t\treturn a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;\n\t},\n\teaseInOutElastic: function (x, t, b, c, d) {\n\t\tvar s=1.70158;var p=0;var a=c;\n\t\tif (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);\n\t\tif (a < Math.abs(c)) { a=c; var s=p/4; }\n\t\telse var s = p/(2*Math.PI) * Math.asin (c/a);\n\t\tif (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;\n\t\treturn a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;\n\t},\n\teaseInBack: function (x, t, b, c, d, s) {\n\t\tif (s == undefined) s = 1.70158;\n\t\treturn c*(t/=d)*t*((s+1)*t - s) + b;\n\t},\n\teaseOutBack: function (x, t, b, c, d, s) {\n\t\tif (s == undefined) s = 1.70158;\n\t\treturn c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;\n\t},\n\teaseInOutBack: function (x, t, b, c, d, s) {\n\t\tif (s == undefined) s = 1.70158; \n\t\tif ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;\n\t\treturn c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;\n\t},\n\teaseInBounce: function (x, t, b, c, d) {\n\t\treturn c - jQuery.easing.easeOutBounce (x, d-t, 0, c, d) + b;\n\t},\n\teaseOutBounce: function (x, t, b, c, d) {\n\t\tif ((t/=d) < (1/2.75)) {\n\t\t\treturn c*(7.5625*t*t) + b;\n\t\t} else if (t < (2/2.75)) {\n\t\t\treturn c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;\n\t\t} else if (t < (2.5/2.75)) {\n\t\t\treturn c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;\n\t\t} else {\n\t\t\treturn c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;\n\t\t}\n\t},\n\teaseInOutBounce: function (x, t, b, c, d) {\n\t\tif (t < d/2) return jQuery.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;\n\t\treturn jQuery.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;\n\t}\n});\n\n/*\n *\n * TERMS OF USE - EASING EQUATIONS\n * \n * Open source under the BSD License. \n * \n * Copyright © 2001 Robert Penner\n * All rights reserved.\n * \n * Redistribution and use in source and binary forms, with or without modification, \n * are permitted provided that the following conditions are met:\n * \n * Redistributions of source code must retain the above copyright notice, this list of \n * conditions and the following disclaimer.\n * Redistributions in binary form must reproduce the above copyright notice, this list \n * of conditions and the following disclaimer in the documentation and/or other materials \n * provided with the distribution.\n * \n * Neither the name of the author nor the names of contributors may be used to endorse \n * or promote products derived from this software without specific prior written permission.\n * \n * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\" AND ANY \n * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF\n * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE\n * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\n * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE\n * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED \n * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING\n * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED \n * OF THE POSSIBILITY OF SUCH DAMAGE. \n *\n */\nreturn jQuery;\n\n}));\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/jquery-easing/dist/jquery.easing.1.3.umd.js\n// module id = 9\n// module chunks = 0","// shim for using process in browser\nvar process = module.exports = {};\n\n// cached from whatever global is present so that test runners that stub it\n// don't break things. But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals. It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n throw new Error('setTimeout has not been defined');\n}\nfunction defaultClearTimeout () {\n throw new Error('clearTimeout has not been defined');\n}\n(function () {\n try {\n if (typeof setTimeout === 'function') {\n cachedSetTimeout = setTimeout;\n } else {\n cachedSetTimeout = defaultSetTimout;\n }\n } catch (e) {\n cachedSetTimeout = defaultSetTimout;\n }\n try {\n if (typeof clearTimeout === 'function') {\n cachedClearTimeout = clearTimeout;\n } else {\n cachedClearTimeout = defaultClearTimeout;\n }\n } catch (e) {\n cachedClearTimeout = defaultClearTimeout;\n }\n} ())\nfunction runTimeout(fun) {\n if (cachedSetTimeout === setTimeout) {\n //normal enviroments in sane situations\n return setTimeout(fun, 0);\n }\n // if setTimeout wasn't available but was latter defined\n if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n cachedSetTimeout = setTimeout;\n return setTimeout(fun, 0);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedSetTimeout(fun, 0);\n } catch(e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedSetTimeout.call(null, fun, 0);\n } catch(e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n return cachedSetTimeout.call(this, fun, 0);\n }\n }\n\n\n}\nfunction runClearTimeout(marker) {\n if (cachedClearTimeout === clearTimeout) {\n //normal enviroments in sane situations\n return clearTimeout(marker);\n }\n // if clearTimeout wasn't available but was latter defined\n if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n cachedClearTimeout = clearTimeout;\n return clearTimeout(marker);\n }\n try {\n // when when somebody has screwed with setTimeout but no I.E. maddness\n return cachedClearTimeout(marker);\n } catch (e){\n try {\n // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n return cachedClearTimeout.call(null, marker);\n } catch (e){\n // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n return cachedClearTimeout.call(this, marker);\n }\n }\n\n\n\n}\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n if (!draining || !currentQueue) {\n return;\n }\n draining = false;\n if (currentQueue.length) {\n queue = currentQueue.concat(queue);\n } else {\n queueIndex = -1;\n }\n if (queue.length) {\n drainQueue();\n }\n}\n\nfunction drainQueue() {\n if (draining) {\n return;\n }\n var timeout = runTimeout(cleanUpNextTick);\n draining = true;\n\n var len = queue.length;\n while(len) {\n currentQueue = queue;\n queue = [];\n while (++queueIndex < len) {\n if (currentQueue) {\n currentQueue[queueIndex].run();\n }\n }\n queueIndex = -1;\n len = queue.length;\n }\n currentQueue = null;\n draining = false;\n runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n var args = new Array(arguments.length - 1);\n if (arguments.length > 1) {\n for (var i = 1; i < arguments.length; i++) {\n args[i - 1] = arguments[i];\n }\n }\n queue.push(new Item(fun, args));\n if (queue.length === 1 && !draining) {\n runTimeout(drainQueue);\n }\n};\n\n// v8 likes predictible objects\nfunction Item(fun, array) {\n this.fun = fun;\n this.array = array;\n}\nItem.prototype.run = function () {\n this.fun.apply(null, this.array);\n};\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\nprocess.prependListener = noop;\nprocess.prependOnceListener = noop;\n\nprocess.listeners = function (name) { return [] }\n\nprocess.binding = function (name) {\n throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () { return '/' };\nprocess.chdir = function (dir) {\n throw new Error('process.chdir is not supported');\n};\nprocess.umask = function() { return 0; };\n\n\n\n//////////////////\n// WEBPACK FOOTER\n// ./~/process/browser.js\n// module id = 10\n// module chunks = 0","(function (global, undefined) {\n \"use strict\";\n\n if (global.setImmediate) {\n return;\n }\n\n var nextHandle = 1; // Spec says greater than zero\n var tasksByHandle = {};\n var currentlyRunningATask = false;\n var doc = global.document;\n var registerImmediate;\n\n function setImmediate(callback) {\n // Callback can either be a function or a string\n if (typeof callback !== \"function\") {\n callback = new Function(\"\" + callback);\n }\n // Copy function arguments\n var args = new Array(arguments.length - 1);\n for (var i = 0; i < args.length; i++) {\n args[i] = arguments[i + 1];\n }\n // Store and register the task\n var task = { callback: callback, args: args };\n tasksByHandle[nextHandle] = task;\n registerImmediate(nextHandle);\n return nextHandle++;\n }\n\n function clearImmediate(handle) {\n delete tasksByHandle[handle];\n }\n\n function run(task) {\n var callback = task.callback;\n var args = task.args;\n switch (args.length) {\n case 0:\n callback();\n break;\n case 1:\n callback(args[0]);\n break;\n case 2:\n callback(args[0], args[1]);\n break;\n case 3:\n callback(args[0], args[1], args[2]);\n break;\n default:\n callback.apply(undefined, args);\n break;\n }\n }\n\n function runIfPresent(handle) {\n // From the spec: \"Wait until any invocations of this algorithm started before this one have completed.\"\n // So if we're currently running a task, we'll need to delay this invocation.\n if (currentlyRunningATask) {\n // Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a\n // \"too much recursion\" error.\n setTimeout(runIfPresent, 0, handle);\n } else {\n var task = tasksByHandle[handle];\n if (task) {\n currentlyRunningATask = true;\n try {\n run(task);\n } finally {\n clearImmediate(handle);\n currentlyRunningATask = false;\n }\n }\n }\n }\n\n function installNextTickImplementation() {\n registerImmediate = function(handle) {\n process.nextTick(function () { runIfPresent(handle); });\n };\n }\n\n function canUsePostMessage() {\n // The test against `importScripts` prevents this implementation from being installed inside a web worker,\n // where `global.postMessage` means something completely different and can't be used for this purpose.\n if (global.postMessage && !global.importScripts) {\n var postMessageIsAsynchronous = true;\n var oldOnMessage = global.onmessage;\n global.onmessage = function() {\n postMessageIsAsynchronous = false;\n };\n global.postMessage(\"\", \"*\");\n global.onmessage = oldOnMessage;\n return postMessageIsAsynchronous;\n }\n }\n\n function installPostMessageImplementation() {\n // Installs an event handler on `global` for the `message` event: see\n // * https://developer.mozilla.org/en/DOM/window.postMessage\n // * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages\n\n var messagePrefix = \"setImmediate$\" + Math.random() + \"$\";\n var onGlobalMessage = function(event) {\n if (event.source === global &&\n typeof event.data === \"string\" &&\n event.data.indexOf(messagePrefix) === 0) {\n runIfPresent(+event.data.slice(messagePrefix.length));\n }\n };\n\n if (global.addEventListener) {\n global.addEventListener(\"message\", onGlobalMessage, false);\n } else {\n global.attachEvent(\"onmessage\", onGlobalMessage);\n }\n\n registerImmediate = function(handle) {\n global.postMessage(messagePrefix + handle, \"*\");\n };\n }\n\n function installMessageChannelImplementation() {\n var channel = new MessageChannel();\n channel.port1.onmessage = function(event) {\n var handle = event.data;\n runIfPresent(handle);\n };\n\n registerImmediate = function(handle) {\n channel.port2.postMessage(handle);\n };\n }\n\n function installReadyStateChangeImplementation() {\n var html = doc.documentElement;\n registerImmediate = function(handle) {\n // Create a