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monetization
/*
Title: Monetization FAQs
Sort: 2
*/
- 我应该使用哪个版本的Unity呢?
- Which platforms are supported by Unity Ads?
- 为什么我的游戏里看不到广告呢?
- 为什么我只能看到2, 3个广告呢?
- 正在使用 Unity Ads 的游戏例子?
- 能否从我的游戏中阻止某种特定类型游戏的广告?
- 能否阻止特定开发者?
- 付款流程是什么样的?
- 可以付到我的贝宝(PayPal)或者支付宝账户吗?
- 发票上哪些信息是必须的?
- 我是个人, 不是公司的话, 也能收到支付吗?
- 作为个人, 我需要付税费吗?
- 我需要提供VAT号码吗?
- 我多久才能收到付款?
- 我的收入已经被减掉了, 但我还是没收到给我的打款呀. 可能是什么原因呢?
建议使用最新的稳定版.
如果您使用 Unity 5.2 或者之后的版本, 建议使用引擎内 Services window in Unity.
如果使用 Unity 4.3 及以上版本, 那么可以使用Unity资源包 Unity Ads asset package 的形式
不管以哪种形式, 都建议使用最新的 Unity Ads.
注意: 在使用Unity Ads在自己的应用/游戏内展示广告的时候, Unity并不是必须的. 用户可以使用别的引擎或者平台原生的开发方式, 并使用平台SDK的方式集成Unity Ads.
Please be aware, the availability of ads is not guaranteed. This is why we provide methods to first check if ads are ready, and can be shown.
Users are limited by default to 25 ads per day (on a rolling 24hr basis) per app. Users are also limited to seeing the same ad only once per hour.
For most of Europe and North America, this typically is not an issue. In countries where fill may be somewhat limited, the effects of this can be more obvious. For instance, if there are only 12 ad campaigns available in a user's country, they will only be able to see up to 12 ad campaigns per hour.
In any case, if the user exhausts their daily limit of 25 ads, they won't see any more ads until the next day. During development, it's recommended that you enable test mode to ensure you will always have test ads available.
There are many games successfully monetizing with Unity Ads. These are just a few good examples:
- Crossy Road (iOS, Android) -- Made with Unity.
- Temple Run 2 (iOS, Android) -- Made with Unity.
- Sonic Dash (iOS, Android) -- Made with Unity.
- 4 Pics 1 Word (iOS, Android) -- Native SDK integration.
- Dumb Ways to Die (iOS, Android -- Native SDK integration with Adobe AIR.
You can select to filter out genres in your Unity Ads dashboard.
Please contact us if this feature is not available at the moment.
Yes you can. Contact [email protected] and tell what you want to block and we will block them for you.
Yes, and the reason for this is because ad requests are a sampled value.
Impressions are counted each time a video is started. Only every 23rd ad request is recorded due to sampling. If you have only a handful of ad requests per day, only every 13th of them is added to the statistics.
You can get automated reports from the Publisher admin panel to be sent to your email. Go to Reports => Automated Reports, configure the report and select the frequency and the emails to send it to.
Hourly statistics are updated a few minutes after the hour and daily statistics 15 minutes past UTC midnight.
The report you can access on the admin panel is not realtime. Report is updated in hourly, but the revenue information from the ads can take up to seven days to be reported back to our system.
一般来说, 5000个或者更多的 impression 才能够衡量出您的用户观看广告的质量如何, 所以5000个 impression 后才看到是后入是很正常的, 请不用担心!
开发者的收入是随着游戏中产生的流量和观看而产生的. 并没有固定的公式来计算是根据展示还是点击或者是安装. 我们的系统会选择对开发者来说最优的广告视频来展示给终端用户.
The revenue for your game depends on many factors - which platform are you on (iOS or Android), from which country your players are from, what kind of placements you do, etc., but most important is the number of players you have.
Typically the revenue delivered per 1000 video starts is between 6 .. 12 USD, depending on the country.
Unity Ads 现在只支持电汇的方式支付给开发者收入. 每次想要请求支付, 开发者需要向[email protected]提交一个发票, 模板在这里. 最小的提交金额是 $100 USD.
在第一次提交发票的同时, 还需要包含一份银行信息表.
更详细的信息可以查看 支付文档(Payment Request Documentation).
No, unfortunately Unity Ads does not use PayPal for earnings payments at this time. However, we are working to provide additional methods of payment.
The basic things we require are listed on Unity Ads payment request instructions (see above). For payment your banking details are needed, including a proper SWIFT code. Our financial system cannot process payments to bank accounts without a SWIFT code. The items you have to present in your invoice depend on your country’s finance laws, so we can’t provide a general template. You can find many templates with search engines.
Yes we can pay you. However we handle private persons a bit differently:
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When asked to enter a company name, simply enter your own name instead.
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As for VAT, EU members are only required to enter a VAT number if they currently have one. If you are a EU member, you don't need to apply for a VAT number to use Unity Ads. If you do not have a VAT number, simply enter "none" in the field when prompted.
For more information about payment requests, please review the following document: https://secure.applifier.com/unityads/files/UnityAds_payment_request_october.pdf
In general, there are no taxes to be deducted from payments to companies or similar entities. However, if you are a private person, the payments are governed by tax agreements between your country and Finland.
These agreements are in place to reduce any possible double taxation and sets guidelines for personal taxation rules. In general, the taxes for ad income are usually between 0 and 15%, but can also go higher for certain countries.
You should consult your own tax office for further guidance or ask our support for specific tax percentages.
We won't deduct any taxes from your payment. Handling taxes for your revenue is on your response.
VAT (Value Added Tax) number is required in European Union. The local legislation in each country specifies when you need to apply for a VAT number.
If you do not have it, just state ”No VAT” to the field. If you have one, please state it to the corresponding field and also to each invoice in EU format.
Once you have invoiced your earnings from us, it will take 30 days for us to release the funds (upon the receipt of the invoice). Please add few business days for the wire to come through. Please send the invoices to the email address specified in this document, not to any personal email accounts. The invoices are thus recorded correctly and properly processed in our system.
When you see the funds deducted from your account, you can be sure the payment has been checked, processed and moved to payment.
It does not mean the funds have been paid, it means they have been cleared. The payment date is net 30 days upon receipt of the invoice. The balance won’t necessarily change immediately after you have sent the invoice to us.
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