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Merge pull request #42 from leeor/master
Implementation using redux-serial-effects
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redux-serial-effects/.gitignore

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# See https://help.github.com/ignore-files/ for more about ignoring files.
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# dependencies
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/node_modules
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# testing
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/coverage
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# production
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/build
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# misc
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.DS_Store
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.env.local
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.env.development.local
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.env.test.local
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.env.production.local
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*

redux-serial-effects/README.md

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## Scalable Frontend with Redux and `redux-serial-effects`
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An implementation based on [redux-serial-effects](https://github.com/wix/redux-serial-effects).
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`redux-serial-effects` is a middleware for handling side-effects. It listens for state changes and
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allows the composition of `subscriber`s, in a similar fashion as `reducers`s, that handle the
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invocation of side-effects as required by the changes in state.
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In complex apps these `subscriber`s can query 3rd party services and compare the outside world's
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state against the internal app state as the basis for deciding on the side-effects needed to sync
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the two (actual vs. expected state).
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In this simple implementation, the Gif `subscriber` is listening on requests for a new Gif based on
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comparing the previous state and the current one, and then triggers a fetch. It doesn't currently
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handle failures, but that could easily be accomplished with another action it'll fire that will
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update the state into retry mode.
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Since both the `reducer` and `subscriber` are equally composable, making the Gif component itself
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composable enables us to reuse it easily in all the randomGif components required by this spec. The
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component is made composable by supplying it with a state `selector` that passes only the relevant
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state slice to each instance, and an action `designator` that wraps dispatch for sending actions
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triggered by each copy only to its own reducer.
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A small utility is then used to easily make this component both relocatable in the state tree and
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repeatable (`encapsulateComponent`). For a real application, this helper should be split into
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`relocatableComponent` and `repeatableComponent` helpers.
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The counter value is managed by an `onNewGifRequested` handler passed to each Gif instance. It can
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also be implemented as a reducer/subscriber where the reducer listens to all NEW_GIF actions,
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regardless of the Gif instance that triggered them, and then signals the reducer how the counter
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should be incremented. The reducer will then dispatch the correct increment action.

redux-serial-effects/config/env.js

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'use strict';
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const fs = require('fs');
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const path = require('path');
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const paths = require('./paths');
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// Make sure that including paths.js after env.js will read .env variables.
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delete require.cache[require.resolve('./paths')];
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const NODE_ENV = process.env.NODE_ENV;
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if (!NODE_ENV) {
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throw new Error(
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'The NODE_ENV environment variable is required but was not specified.'
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);
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}
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// https://github.com/bkeepers/dotenv#what-other-env-files-can-i-use
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var dotenvFiles = [
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`${paths.dotenv}.${NODE_ENV}.local`,
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`${paths.dotenv}.${NODE_ENV}`,
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// Don't include `.env.local` for `test` environment
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// since normally you expect tests to produce the same
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// results for everyone
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NODE_ENV !== 'test' && `${paths.dotenv}.local`,
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paths.dotenv,
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].filter(Boolean);
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// Load environment variables from .env* files. Suppress warnings using silent
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// if this file is missing. dotenv will never modify any environment variables
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// that have already been set.
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// https://github.com/motdotla/dotenv
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dotenvFiles.forEach(dotenvFile => {
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if (fs.existsSync(dotenvFile)) {
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require('dotenv').config({
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path: dotenvFile,
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});
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}
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});
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// We support resolving modules according to `NODE_PATH`.
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// This lets you use absolute paths in imports inside large monorepos:
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// https://github.com/facebookincubator/create-react-app/issues/253.
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// It works similar to `NODE_PATH` in Node itself:
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// https://nodejs.org/api/modules.html#modules_loading_from_the_global_folders
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// Note that unlike in Node, only *relative* paths from `NODE_PATH` are honored.
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// Otherwise, we risk importing Node.js core modules into an app instead of Webpack shims.
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// https://github.com/facebookincubator/create-react-app/issues/1023#issuecomment-265344421
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// We also resolve them to make sure all tools using them work consistently.
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const appDirectory = fs.realpathSync(process.cwd());
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process.env.NODE_PATH = (process.env.NODE_PATH || '')
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.split(path.delimiter)
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.filter(folder => folder && !path.isAbsolute(folder))
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.map(folder => path.resolve(appDirectory, folder))
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.join(path.delimiter);
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// Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be
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// injected into the application via DefinePlugin in Webpack configuration.
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const REACT_APP = /^REACT_APP_/i;
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function getClientEnvironment(publicUrl) {
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const raw = Object.keys(process.env)
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.filter(key => REACT_APP.test(key))
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.reduce(
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(env, key) => {
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env[key] = process.env[key];
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return env;
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},
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{
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// Useful for determining whether we’re running in production mode.
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// Most importantly, it switches React into the correct mode.
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NODE_ENV: process.env.NODE_ENV || 'development',
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// Useful for resolving the correct path to static assets in `public`.
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// For example, <img src={process.env.PUBLIC_URL + '/img/logo.png'} />.
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// This should only be used as an escape hatch. Normally you would put
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// images into the `src` and `import` them in code to get their paths.
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PUBLIC_URL: publicUrl,
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}
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);
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// Stringify all values so we can feed into Webpack DefinePlugin
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const stringified = {
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'process.env': Object.keys(raw).reduce((env, key) => {
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env[key] = JSON.stringify(raw[key]);
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return env;
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}, {}),
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};
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return { raw, stringified };
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}
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module.exports = getClientEnvironment;

redux-serial-effects/config/paths.js

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'use strict';
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const path = require('path');
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const fs = require('fs');
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const url = require('url');
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// Make sure any symlinks in the project folder are resolved:
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// https://github.com/facebookincubator/create-react-app/issues/637
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const appDirectory = fs.realpathSync(process.cwd());
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const resolveApp = relativePath => path.resolve(appDirectory, relativePath);
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const envPublicUrl = process.env.PUBLIC_URL;
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function ensureSlash(path, needsSlash) {
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const hasSlash = path.endsWith('/');
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if (hasSlash && !needsSlash) {
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return path.substr(path, path.length - 1);
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} else if (!hasSlash && needsSlash) {
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return `${path}/`;
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} else {
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return path;
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}
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}
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const getPublicUrl = appPackageJson =>
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envPublicUrl || require(appPackageJson).homepage;
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// We use `PUBLIC_URL` environment variable or "homepage" field to infer
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// "public path" at which the app is served.
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// Webpack needs to know it to put the right <script> hrefs into HTML even in
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// single-page apps that may serve index.html for nested URLs like /todos/42.
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// We can't use a relative path in HTML because we don't want to load something
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// like /todos/42/static/js/bundle.7289d.js. We have to know the root.
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function getServedPath(appPackageJson) {
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const publicUrl = getPublicUrl(appPackageJson);
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const servedUrl =
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envPublicUrl || (publicUrl ? url.parse(publicUrl).pathname : '/');
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return ensureSlash(servedUrl, true);
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}
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// config after eject: we're in ./config/
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module.exports = {
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dotenv: resolveApp('.env'),
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appBuild: resolveApp('build'),
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appPublic: resolveApp('public'),
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appHtml: resolveApp('public/index.html'),
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appIndexJs: resolveApp('src/index.js'),
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appPackageJson: resolveApp('package.json'),
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appSrc: resolveApp('src'),
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yarnLockFile: resolveApp('yarn.lock'),
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testsSetup: resolveApp('src/setupTests.js'),
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appNodeModules: resolveApp('node_modules'),
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publicUrl: getPublicUrl(resolveApp('package.json')),
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servedPath: getServedPath(resolveApp('package.json')),
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};
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'use strict';
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if (typeof Promise === 'undefined') {
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// Rejection tracking prevents a common issue where React gets into an
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// inconsistent state due to an error, but it gets swallowed by a Promise,
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// and the user has no idea what causes React's erratic future behavior.
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require('promise/lib/rejection-tracking').enable();
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window.Promise = require('promise/lib/es6-extensions.js');
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}
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// fetch() polyfill for making API calls.
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require('whatwg-fetch');
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// Object.assign() is commonly used with React.
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// It will use the native implementation if it's present and isn't buggy.
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Object.assign = require('object-assign');

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