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This commit adds a method to `Error` for testing whether an error should
be considered fatal, e.g. should stop any further path building
progress. The existing consideration of fatal errors in
`loop_while_non_fatal_error` is updated to use the `is_fatal` fn.
Having this in a central place means we can avoid duplicating the match
arms in multiple places, where they are likely to fall out-of-sync.
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