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content/posts/newsletter-017/index.md

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@@ -204,7 +204,7 @@ the [2021 roadmap](abstreet-roadmap).
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[15m-santa]: http://santa.abstreet.org
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[abstreet]: https://abstreet.org
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[santa-code]: https://github.com/dabreegster/abstreet/tree/master/santa/src/
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[abstreet-roadmap]: https://docs.google.com/document/d/1oV4mdtb0ve-wf0HqbEvR9IwXLIkTeDu8a3UnJxnr2F0/edit?usp=sharing
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[abstreet-roadmap]: https://docs.google.com/document/d/1oV4mdtb0ve-wf0HqbEvR9IwXLIkTeDu8a3UnJxnr2F0
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### [Egregoria]
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on top of the engine.
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- Work started on pushing the project's changes upstream and moving back
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to mainline versions of crates.
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- Improvements to the Organya player (a simple synthetiser that plays the
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- Improvements to the Organya player (a simple synthesizer that plays the
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in-game music using a set of 100 waves and 6 drum samples).
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- A bunch of missing NPCs, bosses and other stuff were added.
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- A bunch of missing NPCs, bosses, and other stuff were added.
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- The way how game loop works was redesigned, in preparation
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for adding networked multiplayer support.
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- Countless bug fixes.
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and changes, major features such as NPC Dialog were finally implemented! Check
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out the dev logs for more info.
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- [26: Various Improvements](https://ratwizard.dev/dev-log/antorum/26)
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- [27: The Big 2020 End-Of-Year Update](https://ratwizard.dev/dev-log/antorum/27)
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- [#26: Various Improvements](https://ratwizard.dev/dev-log/antorum/26);
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- [#27: The Big 2020 End-Of-Year Update](https://ratwizard.dev/dev-log/antorum/27);
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[Antorum]: https://ratwizard.dev/dev-log/antorum
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[@dooskington]: https://twitter.com/dooskington
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> I've never used WebGL before, and my linear algebra is worse than I thought.
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[The source code is available here][swoop-source] and
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you can also read about about the process of making the game
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you can also read about the process of making the game
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here: ["WASM Games From Scratch"][swoop-book].
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You can also play the game's [prototype version done in shadertoy][swoop-shadertoy]
@@ -513,7 +513,7 @@ The [source code][vollmond-source] is available and includes the following
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technical implementations:
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- drawing and modifying multilayer tilemap,
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- tile-based animation and collisionlogic,
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- tile-based animation and collision logic,
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- tweening und timer,
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- 4-way top-down and sideways player movement,
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- independent game scenes.
@@ -597,7 +597,7 @@ _Discussions:
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### [Drawing Bezier curves with SDFs][bezier_article]
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![Demo](beziers.gif)
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_The demo is availiable [here][bezier_demo]_
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_The demo is available [here][bezier_demo]_
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A short note by [@VladZhukov0] about drawing Bezier curves (strokes)
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with signed distance fields.
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and [Nannou][mactuitui-nannou-website], an open-source creative-coding
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framework.
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> Alexis André is an artist, researcher and designer aiming at redefining
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> Alexis André is an artist, researcher, and designer aiming at redefining
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> entertainment. In this golden age of computation and data overflow,
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> why is our entertainment still designed to be consumed in a passive
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> way? A few media are offering interactive experiences, but none of
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With [Legion Script][legion-script], it is possible to declare, write and read
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components into Legion using Python scripts.
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However, this project exports an API which can be evolved
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However, this project exports an API that can be evolved
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for other languages and interpreters.
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Since then, both developers have been sharing their work and receiving feedbacks
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Since then, both developers have been sharing their work and receiving feedback
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for the project while planning the next steps for the code, which is available
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at [GitHub][legion-script].
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> Game engines are huge behemoths, and contain algorithms
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> for handling everything and the kitchen sink.
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> While that's normally good, if you want to do something small,
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> or possibly do something outside the bounds of a normal game enine,
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> or possibly do something outside the bounds of a normal game engine,
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> you suddenly have to learn how to do everything yourself.
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>
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> Or perhaps you just like the "type it and run" style of development
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Some of the topics covered by the book:
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- Building for WASM, event handling, WebGL and shader basics.
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- Building for WASM, event handling, WebGL, and shader basics.
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- Map generation using a Fourier series.
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- Camera positioning and drawing a map, ships and engine trails.
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- Camera positioning and drawing a map, ships, and engine trails.
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- Ship physics and simple AI.
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[wasm-scratch-book]: https://sdfgeoff.github.io/wasm_minigames
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Thermite is a WIP SIMD library focused on providing portable SIMD (Single
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Instruction, Multiple Data) acceleration of SoA (Structure of Arrays)
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algorithms, using consistent-length SIMD vectors for lockstep iteration and
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computation. Extensive research and work has gone into minimizing wasted CPU
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computation. Extensive research and work have gone into minimizing wasted CPU
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cycles and making the most out of what your CPU can do.
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The goal of Thermite is to provide highly optimized feature-rich backends for
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algorithms, specialized for both single and double precision.
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Thermite has been worked on for a little over a month now. The AVX2 backend and
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vectorized math library almost fully implemented. Pre-AVX2/WASM/ARM backends are
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vectorized math library are almost fully implemented. Pre-AVX2/WASM/ARM backends are
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a work in progress. The latest documentation is available
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[here][thermite-documentation].
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[polyhedron-ops]: https://github.com/virtualritz/polyhedron-ops
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[polyhedron-wiki]: http://en.wikipedia.org/wiki/Conway_polyhedron_notation
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[polyhedron-bevy]: https://github.com/virtualritz/polyhedron-ops/blob/76a0c4b83examples/bevy/bevy.rs
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[polyhedron-bevy]: https://github.com/virtualritz/polyhedron-ops/blob/76a0c4b83/examples/bevy/bevy.rs
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[nsi]: https://crates.io/crates/nsi
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### [raw-gl-context]
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### [rg3d]
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[![rusty-editor screenshot](rusty-editor.jpg)][rg3d_twit]
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_A level made in [rusty-editor][rusty_editor] which a native scene editor
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for rg3d game engine._
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_A level made in [rusty-editor][rusty_editor] which is a native scene editor
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for the rg3d game engine._
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[rg3d] is a game engine that aims to be easy to use and provide large set
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of out-of-box features. Some of the recent updates:
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- Improved [dark UI theme][rg3d_dark_theme]
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- Added verbosity levels for logger
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- Improved lightmap quality
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- Added proper syncing between physics and scene graph
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- Improved examples
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- Added cylinder emitter for particle systems
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- Improved lots of UI widgets and added VectorImage widget
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- rg3d-sound is now able to manage multiple contexts
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- [hrtf][hrtf] crate now has 2 times better performance
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- Added support for 64-bit FBX format (version 7500+)
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- Improved [dark UI theme][rg3d_dark_theme].
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- Added verbosity levels for logger.
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- Improved lightmap quality.
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- Added proper syncing between physics and scene graph.
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- Improved examples.
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- Added cylinder emitter for particle systems.
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- Improved lots of UI widgets and added VectorImage widget.
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- rg3d-sound is now able to manage multiple contexts.
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- [hrtf][hrtf] crate now has 2 times better performance.
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- Added support for 64-bit FBX format (version 7500+).
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- rusty-editor now has [navigation meshes][rusty_editor_navmesh] and
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particle systems editor
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- Lots of other small fixes and improvements
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particle systems editor.
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- Lots of other small fixes and improvements.
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Join the [rg3d's Discord channel][rg3d_discord]
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or follow [Dmitry Stepanov on Twitter][rg3d_twitter].
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[![Dotrix in December](dotrix-in-december.gif)][dotrix-video]
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Last month [Dotrix] got a major features boost that made the engine ready for
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Last month [Dotrix] got a major feature boost that made the engine ready for
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3D games development. To demonstrate the features, the [demo example][dotrix-demo]
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was turned into an all-in-one proof-of-concept application.
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You can see the full version on [YouTube][dotrix-video].
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### [Rust Graphics Playground][rust-graphics-playground]
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![Rust Graphics Playground Demo](rust-graphics-playground.gif)
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[![Rust Graphics Playground Demo](rust-graphics-playground.gif)][rust-graphics-playground]
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The [Rust Graphics Playground][rust-graphics-playground] is a small tool that
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allows you to create and share miniature graphics demos in Rust that will run
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The [source code][graphics-playground-source] is available online.
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_Discussions:
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[/r/rust](https://www.reddit.com/r/rust/comments/kk6i38/write_mini_graphics_demos_in_rust_in_the_browser/)_
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[/r/rust](https://reddit.com/r/rust/comments/kk6i38/write_mini_graphics_demos_in_rust_in_the_browser)_
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[rust-graphics-playground]: http://playground.meteorlinker.com
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[spinning-triangle]: http://playground.meteorlinker.com/?share=1

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