Skip to content

Commit 5644bf6

Browse files
committed
Grammarly pass
1 parent f5f5675 commit 5644bf6

File tree

1 file changed

+23
-23
lines changed

1 file changed

+23
-23
lines changed

content/news/025/index.md

Lines changed: 23 additions & 23 deletions
Original file line numberDiff line numberDiff line change
@@ -89,7 +89,7 @@ Server][rusty-jam-server] for more updates!
8989
The eighth Rust Gamedev Meetup happened in August. You can watch the recording
9090
of the meetup [here on Youtube][gamedev-meetup-video]. The meetups take place on
9191
the second Saturday every month via the [Rust Gamedev Discord
92-
server][rust-gamedev-discord], and are also [streamed on
92+
server][rust-gamedev-discord] and are also [streamed on
9393
Twitch][rust-gamedev-twitch]. If you would like to show off what you've been
9494
working on at the next meetup on [September 11th][rust-meetup-sept-time], fill
9595
out [this form][gamedev-meetup-form].
@@ -144,7 +144,7 @@ identify a few issues. Most importantly, this change made the game able to
144144
finally be distributed, and maybe even compiled for the Web in the future. Read
145145
more on the [WGSL-related blog post].
146146

147-
In order to make advantage of the new superpowers, the [Rusty Vangers] game (the
147+
In order to take advantage of the new superpowers, the [Rusty Vangers] game (the
148148
new working title) was published on Itch.io.
149149

150150
[vange-rs]: https://github.com/kvark/vange-rs
@@ -159,7 +159,7 @@ your browser_
159159
[RecWars] by @martin-t is a free and open source Rust clone of [RecWar], a top
160160
down vehicle shooter.
161161

162-
The game is a work-in-progress, this month it gained splitscreen for 2 players
162+
The game is a work-in-progress, this month it gained split-screen for 2 players
163163
and an in-game console to change cvars - you can edit any of the configuration
164164
variables that define its gameplay balance while playing.
165165

@@ -191,7 +191,7 @@ was built using Rust and the Bevy game engine.
191191

192192
[Try the live web demo
193193
here.](https://bauxitedev.github.io/vehicle_evolver_deluxe/index.html) (It needs
194-
a relatively fast computer, on mobile browsers it'll run really slow.)
194+
a relatively fast computer, on mobile browsers, it'll run really slow.)
195195

196196
[There is also an in-depth explanation available on how it works internally, in
197197
the form of an educational video.](https://www.youtube.com/watch?v=DlRNdCCSSyo)
@@ -240,12 +240,12 @@ Not Snake ([GitHub][notsnakegit], [Itch][not-snake]) by [Michael Ramirez] is a
240240

241241
Not Snake was developed using the [Bevy game engine][bevy-notsnake]. It was
242242
completed and [released for free][not-snake] in August and can be played on
243-
Windows, Linux, MacOS and in browser (Chrome recommended) although there are
243+
Windows, Linux, MacOS, and in browser (Chrome recommended) although there are
244244
fewer audio/performance issues running the executables versus the browser
245245
version.
246246

247247
There have been several large changes since the last update in June including
248-
adding new levels, new music and adding a narrator who does an OK job of keeping
248+
adding new levels, new music, and adding a narrator who does an OK job of keeping
249249
score.
250250

251251
_Discussions:
@@ -263,15 +263,15 @@ _Discussions:
263263
_The kids getting ready to sneak into a movie_
264264

265265
"A Day at the Movies" ([GitHub][dayatmoviesgit], [Itch][dayatmovies]) by
266-
[Michael Ramirez] is a short game about stealth, movies and friendship.
266+
[Michael Ramirez] is a short game about stealth, movies, and friendship.
267267

268268
"A Day at the Movies" was made using the [Bevy game engine][bevy-movieday] in 7
269269
days as part of the Rusty Jam. Despite the placeholder art and lack of audio, it
270270
can be played from start-to-finish and is literally guaranteed to bring a smile
271271
to all who play it. Just make sure to follow the instructions on how to get into
272272
the "Ferris the Crab" movie room.
273273

274-
It's playable in browser on [itch][dayatmovies] and the code can be viewed on
274+
It's playable in-browser on [itch][dayatmovies] and the code can be viewed on
275275
[GitHub][dayatmoviesgit].
276276

277277
[dayatmovies]: https://ramirezmike2.itch.io/a-day-at-the-movies
@@ -288,7 +288,7 @@ handheld game with a 160x128 screen resolution and 16-color palette.
288288

289289
The top 3 things that went well for this project were the art, tilemap support,
290290
and ECS. On the art side, the silhouettes in the background turned out better
291-
than expected. The back lighting (or at least the impression of back lighting)
291+
than expected. The backlighting (or at least the impression of backlighting)
292292
looks quite nice, even in motion. Tilemap support was added near the end of the
293293
jam built on [tiled]. It catapulted development progress from seeing major
294294
changes every day to making major changes every hour. [shipyard] is the Entity
@@ -311,15 +311,15 @@ lesson that often has to be relearned the hard way.
311311

312312
### Shattersong Online
313313

314-
![Screenshot of Shattersong Online showing a a portal leading between two
314+
![Screenshot of Shattersong Online showing a portal leading between two
315315
shards](shattersong.png)
316316

317317
Shattersong Online is an online sandbox game written in Rust, with the goal of
318318
supporting thousands of players in a shared universe, with hundreds of players
319-
per shard. In game portals let players travel between shards hosted on separate
319+
per shard. In-game portals let players travel between shards hosted on separate
320320
physical servers.
321321

322-
Since the initial announcement in July we have worked on restructuring large
322+
Since the initial announcement in July, we have worked on restructuring large
323323
parts of the codebase to make adding new content more ergonomic. We tested out
324324
the new organization by adding a new monster type from scratch (pictured above).
325325

@@ -340,10 +340,10 @@ smelter factory setup in The Process_
340340
management, and carrot production, built with Rust using the Godot game engine!
341341

342342
This month has seen a lot of activity: More improvements to the level editor,
343-
in-game assets and general gameplay improvements. But the main focus has been on
343+
in-game assets, and general gameplay improvements. But the main focus has been on
344344
a new building system with improved ergonomics. The game is now approaching a
345345
point where all the core mechanics for the factory simulation are in place, but
346-
more in-game content and assets are still required reaching the first playable
346+
more in-game content and assets are still required to reach the first playable
347347
demo.
348348

349349
This month the game has seen the following changes and improvements:
@@ -358,7 +358,7 @@ This month the game has seen the following changes and improvements:
358358
[centrifuge](https://twitter.com/PlayTheProcess/status/1430923976574910466)
359359
- A new system to tweak properties with
360360
[OSD sliders](https://twitter.com/PlayTheProcess/status/1424638751041536001)
361-
to speed-up iteration times. Short explanation
361+
to speed up iteration times. Short explanation
362362
[here](https://twitter.com/PlayTheProcess/status/1424638756246675459).
363363
- A new egui-powered
364364
[main menu](https://twitter.com/PlayTheProcess/status/1425785805453373444)
@@ -394,7 +394,7 @@ theme "*Illusion of Security*".
394394
> can have a serious impact on your real life!
395395
>
396396
> In Murder-User Dungeon you will juggle between exploring the Labyrinth(TM)
397-
> game in your console, hiding from vengeful gamers, and making sure you fulfill
397+
> game in your console, hiding from vengeful gamers and making sure you fulfill
398398
> your human needs.
399399
>
400400
> To win the game, you must reach the end of the Labyrinth(TM)!
@@ -405,7 +405,7 @@ other gamers in the Labyrinth, they risk them coming to their apartment to get
405405
revenge.
406406

407407
The team split development of the game, so that each member could work
408-
independently on seperate features. While [@cdsupina](cdsupina) worked on the
408+
independently on separate features. While [@cdsupina](cdsupina) worked on the
409409
needs system and the graphics, [@Sheepyhead](sheepyhead) worked on the UI and
410410
menus, and [@Nightlyside](nightlyside) worked on the console and Labyrinth
411411
gameplay.
@@ -464,7 +464,7 @@ technologies running on the [NEAR Blockchain][near-blockchain].
464464
This month the [whitepaper draft][shrm-whitepaper] has been published and a lot
465465
of thoughts have been put into the token economics and how to integrate the game
466466
with the blockchain. The Shroom Kingdom DAO (Decentralised Autonomous
467-
Organization) is looking for self motivated people, who want to help build the
467+
Organization) is looking for self-motivated people, who want to help build the
468468
project. DAO members will be rewarded with the $SHRM token, which will soon be
469469
launched on the NEAR mainnet after the final feedback round from NEAR core team
470470
members.
@@ -514,9 +514,9 @@ game made in a week with [Bevy][tbd-bevy] for the first [Rusty Jam][tbd-jam].
514514

515515
The main idea behind the design of TO BE DIRE is venturing out of the safe zone
516516
in order to survive, adding elements of gameplay like gathering resources, and
517-
maintaining the player character health and hunger, that are common for the
517+
maintaining the player character health and hunger, which are common for the
518518
genre, finally having the implementation of the monsters and fear system as a
519-
way to futher address the first Rusty Jam's theme "Illusion of Security". [Read
519+
way to further address the first Rusty Jam's theme "Illusion of Security". [Read
520520
more about TO BE DIRE's design in the issues at GitLab][tbd-issues].
521521

522522
Download the game at [itch.io][tbd-itch] (available for Linux and Windows)
@@ -687,7 +687,7 @@ with Blender-inspired [G]/[R]/[S] keys.
687687

688688
[Try it right now in your browser.][graphite-live-demo] Graphite is making rapid
689689
progress towards becoming a non-destructive, procedural graphics editor suitable
690-
of replacing traditional 2D DCC applications. The public alpha release is coming
690+
for replacing traditional 2D DCC applications. The public alpha release is coming
691691
very soon. [Join the Discord][graphite-discord] and get involved!
692692

693693
[graphite-repo]: https://github.com/GraphiteEditor/Graphite
@@ -753,7 +753,7 @@ feature](https://gschup.github.io/ggrs/blog/sparse-saving/). The authors also
753753
proudly present [bevy_GGRS]!
754754

755755
bevy_GGRS is a plugin to integrate GGRS easily into the popular game engine
756-
[bevy]. It features autmatic saving and loading of components and resources
756+
[bevy]. It features automatic saving and loading of components and resources
757757
defined by the user through bevy's reflection tools. The plugin is currently in
758758
development and uses features that have not been released in bevy 0.5. With bevy
759759
0.6 on the horizon, bevy_GGRS is planning to publish to
@@ -790,7 +790,7 @@ sources.
790790

791791
The release comes at a cost of DX11 backend, which isn't there comparing to
792792
wgpu-0.9. On the plus side, the new GL backend performs much better. It runs
793-
most of the examples, and has been successfully tested on Raspberry Pi-3. Still
793+
most of the examples, and has been successfully tested on Raspberry Pi-3. Still,
794794
more work ahead to make it solid, and to support WebGL2 properly.
795795

796796
[wgpu]: https://github.com/gfx-rs/wgpu

0 commit comments

Comments
 (0)