diff --git a/src/data/examples/en/04_Control/06_Conditional_Shapes.js b/src/data/examples/en/04_Control/06_Conditional_Shapes.js new file mode 100644 index 0000000000..8d544e9081 --- /dev/null +++ b/src/data/examples/en/04_Control/06_Conditional_Shapes.js @@ -0,0 +1,48 @@ +/* + * @name Conditional Shapes + * @frame 400,400 + * @description contributed by + Prof WM Harris, How + to draw different shapes mid canvas depending on the mouse position.
+ Functions + are created for the main canvas set up with the markers on the left and + right hand sides. One is also created for the location of the mouse + regarding the canvas and the markers. If the mouse is within the + outer left hand beige rectangle, then the shape of circle is drawn + down the center of the canvas. If the mouse is within the outer right + hand beige rectangle, then the shape of square is drawn down the + center of the canvas. +*/ +function setup() { + createCanvas(400, 400); + strokeWeight(3); + //center squares to match circles + rectMode(CENTER); + + //draw rects to mark far sides + noStroke(); + fill("beige"); + rect(5, height / 2, 10, height); + rect(width - 5, height / 2, 10, height); + fill("orange"); + stroke("brown"); + + } + + function draw() { + point(mouseX, mouseY); + + //if (test) {doThis; } + //test: mouseX on far left of canvas + //doThis: draw a circle at mouseY + if (mouseX < 10) { + circle(width / 2, mouseY, 20); + } + + //test: mouseX on far right of canvas + //doThis: draw a square at mouseY + if (mouseX > width - 10) { + square(width / 2, mouseY, 20); + } + + } diff --git a/src/data/examples/en/90_Hello_P5/08_flip_color.js b/src/data/examples/en/90_Hello_P5/08_flip_color.js new file mode 100644 index 0000000000..ee835930a3 --- /dev/null +++ b/src/data/examples/en/90_Hello_P5/08_flip_color.js @@ -0,0 +1,60 @@ +/* + * @name Flip Color + * @frame 400,400 + * @description contributed by + Prof WM Harris, How to use the millis() function to flip the color of a shape every two + seconds.
+ Functions + are created for the main canvas set up which consists of a line of + ellipses and determines the flip time amount. A second function is + created to determine the fill when the color is flipped. +*/ + + +let flipTime; //time to flip fillColor btn 0 and 255 +let fillColor; //store current ellipse color + +function setup() { + createCanvas(400, 400); + fillColor = 0; //black + fill(fillColor); + ellipseMode(CORNER); + // flipTime = 2secs in the future (2000ms) + flipTime = 2000; +} + +function draw() { + /* if current time >= flipTime, flip fillColor, call + fill() with the new color, & set the next flipTime + */ + if ( millis() >= flipTime) { + console.log(flipTime); //what is flipTime now? + + //flip fillColor + if (fillColor === 0) { + fillColor = 255; //white + } else { + fillColor = 0; //black + } + + //call fill() with the new color + fill(fillColor); + + //set the next flipTime + flipTime = millis() + 2000; // 2 secs + current time + } + + //ellipse(0, 0, width, height); + //Instead, a canvas-wide row of 20-pixel circles + for (let x = 0; x < width; x = x + 20) { + ellipse(x, 190, 20); + } +} + + + + + + + + diff --git a/src/data/examples/es/04_Control/06_Conditional_Shapes.js b/src/data/examples/es/04_Control/06_Conditional_Shapes.js new file mode 100644 index 0000000000..8d544e9081 --- /dev/null +++ b/src/data/examples/es/04_Control/06_Conditional_Shapes.js @@ -0,0 +1,48 @@ +/* + * @name Conditional Shapes + * @frame 400,400 + * @description contributed by + Prof WM Harris, How + to draw different shapes mid canvas depending on the mouse position.
+ Functions + are created for the main canvas set up with the markers on the left and + right hand sides. One is also created for the location of the mouse + regarding the canvas and the markers. If the mouse is within the + outer left hand beige rectangle, then the shape of circle is drawn + down the center of the canvas. If the mouse is within the outer right + hand beige rectangle, then the shape of square is drawn down the + center of the canvas. +*/ +function setup() { + createCanvas(400, 400); + strokeWeight(3); + //center squares to match circles + rectMode(CENTER); + + //draw rects to mark far sides + noStroke(); + fill("beige"); + rect(5, height / 2, 10, height); + rect(width - 5, height / 2, 10, height); + fill("orange"); + stroke("brown"); + + } + + function draw() { + point(mouseX, mouseY); + + //if (test) {doThis; } + //test: mouseX on far left of canvas + //doThis: draw a circle at mouseY + if (mouseX < 10) { + circle(width / 2, mouseY, 20); + } + + //test: mouseX on far right of canvas + //doThis: draw a square at mouseY + if (mouseX > width - 10) { + square(width / 2, mouseY, 20); + } + + } diff --git a/src/data/examples/ko/04_Control/06_Conditional_Shapes.js b/src/data/examples/ko/04_Control/06_Conditional_Shapes.js new file mode 100644 index 0000000000..8d544e9081 --- /dev/null +++ b/src/data/examples/ko/04_Control/06_Conditional_Shapes.js @@ -0,0 +1,48 @@ +/* + * @name Conditional Shapes + * @frame 400,400 + * @description contributed by + Prof WM Harris, How + to draw different shapes mid canvas depending on the mouse position.
+ Functions + are created for the main canvas set up with the markers on the left and + right hand sides. One is also created for the location of the mouse + regarding the canvas and the markers. If the mouse is within the + outer left hand beige rectangle, then the shape of circle is drawn + down the center of the canvas. If the mouse is within the outer right + hand beige rectangle, then the shape of square is drawn down the + center of the canvas. +*/ +function setup() { + createCanvas(400, 400); + strokeWeight(3); + //center squares to match circles + rectMode(CENTER); + + //draw rects to mark far sides + noStroke(); + fill("beige"); + rect(5, height / 2, 10, height); + rect(width - 5, height / 2, 10, height); + fill("orange"); + stroke("brown"); + + } + + function draw() { + point(mouseX, mouseY); + + //if (test) {doThis; } + //test: mouseX on far left of canvas + //doThis: draw a circle at mouseY + if (mouseX < 10) { + circle(width / 2, mouseY, 20); + } + + //test: mouseX on far right of canvas + //doThis: draw a square at mouseY + if (mouseX > width - 10) { + square(width / 2, mouseY, 20); + } + + } diff --git a/src/data/examples/zh-Hans/04_Control/06_Conditional_Shapes.js b/src/data/examples/zh-Hans/04_Control/06_Conditional_Shapes.js new file mode 100644 index 0000000000..8d544e9081 --- /dev/null +++ b/src/data/examples/zh-Hans/04_Control/06_Conditional_Shapes.js @@ -0,0 +1,48 @@ +/* + * @name Conditional Shapes + * @frame 400,400 + * @description contributed by + Prof WM Harris, How + to draw different shapes mid canvas depending on the mouse position.
+ Functions + are created for the main canvas set up with the markers on the left and + right hand sides. One is also created for the location of the mouse + regarding the canvas and the markers. If the mouse is within the + outer left hand beige rectangle, then the shape of circle is drawn + down the center of the canvas. If the mouse is within the outer right + hand beige rectangle, then the shape of square is drawn down the + center of the canvas. +*/ +function setup() { + createCanvas(400, 400); + strokeWeight(3); + //center squares to match circles + rectMode(CENTER); + + //draw rects to mark far sides + noStroke(); + fill("beige"); + rect(5, height / 2, 10, height); + rect(width - 5, height / 2, 10, height); + fill("orange"); + stroke("brown"); + + } + + function draw() { + point(mouseX, mouseY); + + //if (test) {doThis; } + //test: mouseX on far left of canvas + //doThis: draw a circle at mouseY + if (mouseX < 10) { + circle(width / 2, mouseY, 20); + } + + //test: mouseX on far right of canvas + //doThis: draw a square at mouseY + if (mouseX > width - 10) { + square(width / 2, mouseY, 20); + } + + }