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|  | 1 | +# Chemical_Ladders | 
|  | 2 | + Make working ladders in MTA  | 
|  | 3 | + Allows ladders to be climbed in Multi-Theft Auto | 
|  | 4 | + Usage: | 
|  | 5 | +  enter - enter or exit ladders | 
|  | 6 | +  jump - jump of ladders (left/right changes directly) | 
|  | 7 | +  crouch - slides down ladders | 
|  | 8 | +  sprint - enter trough ladders with platforms  | 
|  | 9 | + | 
|  | 10 | + Video v2 - https://youtu.be/K3JhbzGyQto | 
|  | 11 | + Video v1 - https://youtu.be/-XVog1RXpxI | 
|  | 12 | +  | 
|  | 13 | + | 
|  | 14 | + For more cool free mods: | 
|  | 15 | +  Visit https://ko-fi.com/chemicalcreations | 
|  | 16 | +  Share your thoughts https://discord.com/invite/FxHCc7j or HMU | 
|  | 17 | +  Help the code https://github.com/ChemicalCreations/Chemical_Ladders | 
|  | 18 | + | 
|  | 19 | +	---- Server Events ---- | 
|  | 20 | +		"onLadderAdd" ++ root/surfaceElement (surface, ladder) -- when a new ladder is added (may be bypassed by onElementModelChange) | 
|  | 21 | +		"onLadderRemove" ++ root/surfaceElement (surface[, ladder]) -- when a new ladder is removed (may be bypassed by onElementModelChange) | 
|  | 22 | +		"onLadderClimbingStart" ++ root/surfaceElement (surface, ladder, ped, step) -- when a ladder is enterd by a ped | 
|  | 23 | +		"onLadderClimbingStop" ++ root/surfaceElement (surface, ladder, ped) -- when a ladder is exited by a ped | 
|  | 24 | +		"onPedLadderClimbingStart" ++ ped (surface, ladder, step) -- when a ped starts using a ladder | 
|  | 25 | +		"onPedLadderClimbingStop" ++ ped (surface, ladder, position) -- when a ped stops using a ladder | 
|  | 26 | +		"onPedLadderClimbingStep" ++ ped (surface, ladder) -- when a ped changes ladder step animation | 
|  | 27 | +		NOTE: Ladders are built for player elements and peds may not work or give unexpected results | 
|  | 28 | +   | 
|  | 29 | +	---- Server Functions ---- | 
|  | 30 | +		setPedClimbingLadder(ped, surface, ladder, pos) - server | 
|  | 31 | +		isPedClimbingLadder(ped) - shared | 
|  | 32 | +		getPedsOnLadder(surface) - shared | 
|  | 33 | +		setPedLadderClimbingEnabled(ped, enabled) - server | 
|  | 34 | +		isPedLadderClimbingEnabled(ped) - shared | 
|  | 35 | +		getLadderClosestToPosition(px, py, pz) - shared | 
|  | 36 | +		getLadders(surface) - shared | 
|  | 37 | +		setLadderEnabled(surface, ladder, active) - server | 
|  | 38 | +		setLadderProperties(surface, ladder, properties) - server | 
|  | 39 | +		getLadderProperties(surface, ladder) - shared | 
|  | 40 | +		addLadder(surface, sx, sy, sz, tx, ty, tz, rx, ry, rz, d, jumping, inside, sliding, water, exitShift) - server | 
|  | 41 | +		removeLadder(surface, ladder) - server | 
|  | 42 | +   | 
|  | 43 | +	---- Client Events ---- | 
|  | 44 | +		"onClientPedLadderClimbingStart" ++ ped (step) -- when a ped starts using a ladder | 
|  | 45 | +		"onClientPedLadderClimbingStop" ++ ped () -- when a ped stops using a ladder | 
|  | 46 | +		"onClientPedLadderClimbingStep" ++ ped (step) -- when a ped changes ladder step animation | 
|  | 47 | + | 
|  | 48 | +	---- Client Functions ---- | 
|  | 49 | +		isPedClimbingLadder(ped) - shared | 
|  | 50 | +		getPedsOnLadder(surface) - shared | 
|  | 51 | +		isPedLadderClimbingEnabled(ped) - shared | 
|  | 52 | +		getLadderClosestToPosition(px, py, pz) - shared | 
|  | 53 | +		getLadders(surface) - shared | 
|  | 54 | +		getLadderProperties(surface, ladder) - shared | 
|  | 55 | + | 
|  | 56 | + | 
|  | 57 | +   | 
|  | 58 | +	-- Table Layouts -- | 
|  | 59 | + | 
|  | 60 | +	---- Table: climbs ---- | 
|  | 61 | +	["SurfaceID"/ladderElement] = { -- Note: If surfaceID is an element, all positions are relative | 
|  | 62 | +		[ladderIndex] = { -- individual ladders of a surface | 
|  | 63 | +			sx=0 , sy=0, sz=0, -- ladder start position | 
|  | 64 | +			tx=0, ty=0, tz=0, -- ladder end position | 
|  | 65 | +			rx=0, ry=0, rz=0, -- ladder rotation | 
|  | 66 | +			d=1, -- distance from ladder it can be grabbed (not players grab point has a 0.3 offset) | 
|  | 67 | +			shift_exit = 0, -- distance to warp player upon ladder exit (Y axis relative to ladder) (doesn't affect all exits) | 
|  | 68 | +			water = false, -- will fall on ladder exit (change exit anim) | 
|  | 69 | +			sliding = true, -- allows sliding down ladders by hold "crouch" key | 
|  | 70 | +			inside = false, -- allows entering ladders' the "sprint" key (for ladders with platforms) (also allows entering from rear of ladder) | 
|  | 71 | +			jumping = true, -- allows jumping off ladders with the "jump" key | 
|  | 72 | +			dynamic = false, -- detects ground level to exit ladder | 
|  | 73 | +		} | 
|  | 74 | +	} | 
|  | 75 | + | 
|  | 76 | + | 
|  | 77 | +	---- Table: ladderModels ---- | 
|  | 78 | +		Note: This table will automatically assign a ladder surface to all vehicles/objects created as the index models | 
|  | 79 | +	[ModelNumber/ModelName] -- { -- Note: Model Name is untested and would likely only support vehicle names atm | 
|  | 80 | +		[ladderIndex] = {ladderData} -- (See ladder data under "Table Layouts > climbs") | 
|  | 81 | +	} | 
|  | 82 | + | 
|  | 83 | + | 
|  | 84 | +	---- Table: anims ---- | 
|  | 85 | +	["ladderAnim"] = { | 
|  | 86 | +		block = "dozer", -- animation block | 
|  | 87 | +		anim = "DOZER_Align_LHS", -- animation name | 
|  | 88 | +		anim_start = 350, -- anim start position | 
|  | 89 | +		anim_hold = 530, -- anim wait for player input position | 
|  | 90 | +		anim_end = 720, -- anim end position | 
|  | 91 | +		anim_fade = 120, -- ms to blend into next anim | 
|  | 92 | +		speed = 1, -- task speed multiplier | 
|  | 93 | +		anim_duration = 930, -- ms lenght of anim | 
|  | 94 | +		align = 130, -- max ms to align to ladder  | 
|  | 95 | +		blend = 150, -- ms to blend into anim (for when starting to use a ladder) | 
|  | 96 | +		climb_up = "exit_l", -- next anim for going up (often to exit) | 
|  | 97 | +		climb_next = "climb_r", -- next animation to move along lader | 
|  | 98 | +		climb_down = "enter_l", -- next anim for going down (often to exit) | 
|  | 99 | +		climb_move = {{0, 250}, {0.04, 300}, {0.424, 430}, {0.494, 530}, {1.093, 720}}, -- used to move ped up/down ladder per time | 
|  | 100 | +		climb_angle = {{-90, 0}, {0, 170}}, -- used to apply rotation per time | 
|  | 101 | +		climb_adjust = {{0.0, 000, 300}, {0.243, 400}, {0.700, 800}}, -- used to move ped in/out per time (Y pos axis) | 
|  | 102 | +		climb_roll = {{0, 300}, {-22, 500}}, -- used to apply "X" rot axis tilt per time | 
|  | 103 | +		velocity = {x=0.0, y=0.0, z=0.0}, -- used to apply velocity to ped over time (replaces "climb_move" value with velocity) | 
|  | 104 | +		straight = true, -- used to disable some ped rotation adjustment (mainly in case of "X" axis leaning) | 
|  | 105 | +	}, | 
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