Fix #863 warpPedIntoVehicle fails when there are too many vehicles streamed in #1431
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Context
When the vehicle's memory pool reaches its limit, then the streamer needs to stream out a vehicle to make room for a new vehicle. This causes a small delay when we call
warpPedIntoVehicle, and the game detects that the ped is supposed to be in a vehicle that doesn't exist, so it sets the occupied state of ped to false. When that new vehicle is finally created after the small delay, too bad the ped doesn't occupy the vehicle anymore and isn't warpped back into the vehicle.