@@ -1610,6 +1610,8 @@ void CGame::AddBuiltInEvents()
16101610 m_Events.AddEvent (" onPlayerTarget" , " target" , NULL , false );
16111611 m_Events.AddEvent (" onPlayerWasted" , " ammo, killer, weapon, bodypart, isStealth, animGroup, animID" , nullptr , false );
16121612 m_Events.AddEvent (" onPlayerWeaponSwitch" , " previous, current" , NULL , false );
1613+ m_Events.AddEvent (" onPlayerWeaponFire" , " weapon, endX, endY, endZ, hitElement, startX, startY, startZ" , nullptr , false );
1614+ m_Events.AddEvent (" onPlayerWeaponReload" , " weapon, clip, ammo" , nullptr , false );
16131615 m_Events.AddEvent (" onPlayerMarkerHit" , " marker, matchingDimension" , NULL , false );
16141616 m_Events.AddEvent (" onPlayerMarkerLeave" , " marker, matchingDimension" , NULL , false );
16151617 m_Events.AddEvent (" onPlayerPickupHit" , " pickup" , NULL , false );
@@ -1644,6 +1646,7 @@ void CGame::AddBuiltInEvents()
16441646 m_Events.AddEvent (" onPedVehicleExit" , " vehicle, reason, jacker" , NULL , false );
16451647 m_Events.AddEvent (" onPedWasted" , " ammo, killer, weapon, bodypart, isStealth, animGroup, animID" , nullptr , false );
16461648 m_Events.AddEvent (" onPedWeaponSwitch" , " previous, current" , NULL , false );
1649+ m_Events.AddEvent (" onPedWeaponReload" , " weapon, clip, ammo" , nullptr , false );
16471650 m_Events.AddEvent (" onPedDamage" , " loss" , NULL , false );
16481651
16491652 // Element events
@@ -1699,7 +1702,6 @@ void CGame::AddBuiltInEvents()
16991702
17001703 // Weapon events
17011704 m_Events.AddEvent (" onWeaponFire" , " " , NULL , false );
1702- m_Events.AddEvent (" onPlayerWeaponFire" , " weapon, endX, endY, endZ, hitElement, startX, startY, startZ" , NULL , false );
17031705}
17041706
17051707void CGame::ProcessTrafficLights (long long llCurrentTime)
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